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  1. Shadowox

    TFS 1.X+ TFS 1.3 / New items.otmb + dat/spr problem

    Im no TFS expert but whats causing your crash is that the thing is a nullptr and the code has no validation for this case, so i imagine this is not the expected behaviour. I dont know how to get the source from TFS 1.3 but if you can show the code from line 504 and 250 from the LoginData, maybe...
  2. Shadowox

    OpenTibia Sublime Text 3 - Lua TFS Autocomplete

    I dont know if you were kidding or not. But i made an auto complete for notepad++ for the tfs 1.2. Here is the xml for notepad++, you can download it from my gist: https://gist.github.com/DiegoRibeiro/2e68490e56f60083fd6289d24524af09 And here is the code that generates the xml based on two...
  3. Shadowox

    Zezenia Sprite extractor

    Good day, Here is a tool to extract sprites from zezenia gfx file. More details can be found on the readme in the repo below: https://github.com/DiegoRibeiro/zezenia_gfx_dumper regards
  4. Shadowox

    Python script to extract tibia assets 12

    It have been 2 months, i dont remember all the details Sorry. But the only important thing that i remember is that the lzma from cip stores the compressed size of the file and the lzma need the uncompressed size. So this break the decompress algorithm, so you need to fix the header for the file...
  5. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I just did look 2 post behind or the quote post above you.
  6. Shadowox

    parsing tibia .dat 7.70 question

    ========================================================================================================= # characteristic typeId 102 grass [00] # Bank tile [00|96] # walking cost [0D] # Unmove [1C] # ??? [00|18] # Value...
  7. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Here you go @GurioSam http://www.mediafire.com/file/4v8kulk4nfg0hgc/tibia-game.tarball.tar.gz/file
  8. Shadowox

    Python script to extract tibia assets 12

    Greetings, Took me some time to understand the lzma compression from cip. But i finish creating a tool to uncompress the assets from the new tibia client. Link to my github for getting the tool: https://github.com/DiegoRibeiro/d-sprite-dump-12 I can explain in detail how i did it if anyone is...
  9. Shadowox

    Understanding tibia .spr file format from tibia 7.4

    I have made a enhanced version fixing some bugs of this code and create a better structure on my github feel free to visit: https://github.com/DiegoRibeiro/d_sprite_dump_74
  10. Shadowox

    Understanding tibia .spr file format from tibia 7.4

    After many days trying, i finally extracted the sprites. This code doesnt use any library. I created my own bitmap file. A few notes, i should upgrade the code for more portability. Because not every system has a unsigned int with 32bits. But will do this later with the library stdint.h from...
  11. Shadowox

    Understanding tibia .spr file format from tibia 7.4

    Yes i saw your post and really appreciate. Another question, Do you still have the code that you linked in your post? Because the link is broken. I find it odd that sprites have diferent size, i thought it was all 32x32. And the transparent pixel that i am finding is F8 F8 F0. Is this right...
  12. Shadowox

    Understanding tibia .spr file format from tibia 7.4

    The problem still persists, does the offset is from the begining of the file?
  13. Shadowox

    Understanding tibia .spr file format from tibia 7.4

    Greetings, I am trying to creating a simple program to extract the sprites from the Tibia.spr. From the original tibia client 7.4. I have found this explanation but cant find find the transparent color 255 0 255, the value doesnt match: [4] File Version [2] Sprite Count ----Now we have sets...
  14. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Sorry the double post but here are more details on the error that i capture using wireshark: Got this error: 17 Tibia: First byte after RSA decryption must be zero
  15. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I solve the initial problem, i forgot to open port 7172 on the gameserver. Now im stuck at: Received playerLogin packet (0x14) accountNumber: 459404 charName : Kayhz Jockers charPass : 18FC117F9369 charIP : :: Authenticating against database :: Login succes from accountId 6539932...
  16. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Got it thanks, im reinstaling my vm because i broke the installation lol
  17. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    just to make sure: writeMsg.addByte(192); writeMsg.addByte(168); writeMsg.addByte(0); writeMsg.addByte(110); Do i put the ip from the gameserver here or the loginserver?
  18. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    No error, the client waits until gets timeout. The query manager show only create character list, no login packet. I did get some random query manager. Maybe the version im using is bugged and the link from this post doesnt work anymore.
  19. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Ill check, i get the character list but cannot connect to the game world.
  20. Shadowox

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Can someone explains why i can't connect in the game? I have all set up, but connection get timeout. Maybe reuploading the loginserver would solve this. Much Apreciated.
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