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  1. Yamaken

    Discussion: Would a web-based OT be welcome?

    There is another option, like this dude did here D3Wasm: a port of id Tech 4 / Doom 3 engine to WebAssembly (http://www.continuation-labs.com/projects/d3wasm/) "D3wasm is an experiment to port the id Tech 4 engine (aka. “Doom 3 Engine”) to Emscripten / WebAssembly and WebGL, allowing to run...
  2. Yamaken

    OVH are messing up?

    Basically you rented a colocation. Too much for hosting an otserver.
  3. Yamaken

    OVH are messing up?

    But how expensive Equinix NY is? OVH had decent dedicated machines with great ddos protection for an affordable price which allowed us OT owners/developers to stay online.
  4. Yamaken

    Best server + map for Raspberry PI 4 (4gb)?

    I believe if you are not using a big map like rl map(150 mb?) you will be fine. If you are using a rl map, 8 gb is enough, the server itself uses like 3gb but 4 gb may be too tight.
  5. Yamaken

    C++ C++ Monster::onWalk 40% CPU // Linux CPU 110%

    Maybe you could use perf top for a change.
  6. Yamaken

    RME map_drawer.cpp

    Check if the "it" object has the client id so you can use in the "else if".
  7. Yamaken

    OTServ in other programming languages.

    I dedicated a lot of thought to the problem. Too bad there is too many tradeoffs to be made: performance (how many players we want to have online at the same? We need to prevent software lag), language popularity, language easiness (specially for scripting and hacking around), language...
  8. Yamaken

    When will TFS 1.4 be released?

    You can go back few commits and recompile the distro till you find the commit that broke that feature that would help a lot.
  9. Yamaken

    OpenTibia Assets Editor

    So the new outfit worked correctly inside the 12 client but when converting to the dat format it corrupted the dat format so the old 10 client does not work anymore?
  10. Yamaken

    [USA][Custom / 7.4][Mechanics] Sanctuary Online - NEW BETA DEC 11!!

    I think you should do like Dura and Tibiantis. A huge topic which you showoff/explain/comment on all the nice features and content you project has. That can give you hype and traction for a decent launch.
  11. Yamaken

    Question on Quests;

    I think a mix of easy lame chest quests + quests that only relies on talking with npcs and questlog + hard to figure out quests is nice. They can all have a lore which is fits their depth.
  12. Yamaken

    Will he be launching any ot soon?

    What so special about shadowcores nowdays? Before it was the best server(had decent coding and administration) but now that is not exclusive at all.
  13. Yamaken

    Feature Antirollback

    This anti rollback feature was made by Mark Samman. Here is my version: catch signal SIGBUS SIGFPE SIGILL SIGINT SIGSEGV SIGSYS SIGSYS SIGXCPU SIGXFSZ commands set $MyVar = 1 call g_game.saveGameState() end set $MyVar = 0 run if $MyVar == 0 quit end When there is a crash(SIGSEGV and other few...
  14. Yamaken

    [7.4] Dura -- Making Tibia Challenging Again, Same Game New Meta. Tibia For Adults. --

    Whatever your changes gonna improve or not the game, i appreciate the courage to properly try to improve/balance the old game.
  15. Yamaken

    Theorizing a Modern Engine Design

    I understand, i also care about library dependency. But i think caring too much about noobs being able to this new engine is bad since it will ask for less complexity even if we need them to fix and improve certain things. Btw, if the library is supported by vcpkg it becames very easy to compile...
  16. Yamaken

    Theorizing a Modern Engine Design

    I don't believe we need to use a language like C for suck work since latency here is not critical(since the game engine will ask or write data in async fashion). An easier language to develop and deploy should be used here(btw, we can even use lua for this kek). If we wanted such low latency, we...
  17. Yamaken

    Theorizing a Modern Engine Design

    Nice, this api could be used to build an new kinda of acc. But does it need to be java? why not node.js? Async seens very easy with node.js.
  18. Yamaken

    Theorizing a Modern Engine Design

    By async, i think Lord means TFS tasks. Yeah, we should change it for a game loop which gives more control, less headashe, new opportunity for performance improvements and very important predictability. Async design is the best right now. Async for files, network and the QueryManager(rest api)...
  19. Yamaken

    Theorizing a Modern Engine Design

    I'm aware of this "issue": the game engine memory has the truth, while the database is just used for persistence. But amount of data which the engine is the truth is limited. Its data that needs to be read/write so fast/so many times that it must be stored in game engine memory, but not every...
  20. Yamaken

    Theorizing a Modern Engine Design

    You mean a mula sem cabeça? https://en.wikipedia.org/wiki/Headless_Mule I don't understand anything you said here, but i think my aim is to decouple persistence and build a clean interface that can be used for both the game engine and website code. I just don't want the engine touching the...
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