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  1. A

    RevScripts move character Database

    bump
  2. A

    RevScripts move character Database

    local inactiveMonthsTomoveCharacter = 1 local function executeDatabase(fromClause) local totalClear = 0 local resultId = db.storeQuery("SELECT COUNT(*) AS `count` FROM ".. fromClause) if resultId ~= false then totalClear = result.getNumber(resultId, 'count')...
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    Lua Spells chain

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_WHITE_ENERGY_SPARK) function onCastSpell(creature, var) local target = Creature(var.number) if not target then return false end local creaturePos =...
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    [TFS 1.+]Bomberman

    https://otland.net/threads/1-3-bomberman.275894/
  5. A

    Feature [TFS 1.3] CanPassHeightObjects & CanDestroyItemUnderHim - new monsters flag.

    is it possible to adapt to the magic wall break monster? if (itemId == ITEM_MAGICWALL || itemId == ITEM_WILDGROWTH) { I tried more it didn't work
  6. A

    RevScripts TFS 1.x Spells remover item

    I'm looking for a spells that when used renew magic wall next
  7. A

    RevScripts Regen tfs 1x

    I already found a solution..
  8. A

    RevScripts Regen tfs 1x

    local regenCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) regenCondition:setTicks(-1) regenCondition:setParameter(CONDITION_PARAM_HEALTHGAIN, 15) regenCondition:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000) regenCondition:setParameter(CONDITION_PARAM_MANAGAIN, 15)...
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    RevScripts Random

    local config = { teleportId = 1387, days = { ["Saturday"] = {Position(33649, 31261, 11), Position(33647, 31254, 11)}, -- tanjis ["Friday"] = {Position(33558, 31282, 11), Position(33545, 31263, 11)}, -- jaul ["Sunday"] = {Position(33438, 31248, 11), Position(33419...
  10. A

    Lua tfs 1x spells explosão

    bump
  11. A

    [TFS 1.3] Rewrite a system (learning) Roulette system

    a problem I noticed is that sometimes the item appears several times on the roulette wheel
  12. A

    Lua tfs 1x spells explosão

    I'm trying to create a spell for a monster it will turn the player into a creation after 6 seconds the player will explode and damage all players around and return to normal
  13. A

    TFS 1.X+ Spell

    is it possible for a monster to use it?
  14. A

    MoveEvent [1.3] Snek 🐍

    same as before but now it is 'blinking'
  15. A

    MoveEvent [1.3] Snek 🐍

    so it works more a flashing copy appears
  16. A

    MoveEvent [1.3] Snek 🐍

    15:51 Snake Score: 1 15:51 You need to wait 10 seconds. now it's giving the msg as if it were inside I went with the character to check it and it's like in the photo
  17. A

    MoveEvent [1.3] Snek 🐍

    n Do you know what may be happening? is breeding 2 snakes
  18. A

    TFS 1.X+ Talk

    I'll try! edit- I did the test and the player keeps picking up infinite items
  19. A

    TFS 1.X+ Talk

    local testatalk = TalkAction("!testatalk") function testatalk.onSay(player, words, param) local player = Player(player) local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if param == "" then player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'text')...
  20. A

    TFS 1.X+ Spell

    2021-03-28 21:46:00 - #0 0x000055555570e7b5 in Monster::doAttacking(unsigned int) () 2021-03-28 21:46:00 - No symbol table info available. 2021-03-28 21:46:00 - #1 0x00005555555c3620 in Game::checkCreatures(unsigned long) () 2021-03-28 21:46:00 - No symbol table info available. 2021-03-28...
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