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  1. Togu

    Shouldn't the map editor create a item.xml file?

    If I could I'd give you best answer for that haha
  2. Togu

    Lua Function Game.loadMapChunk(path, position, remove)

    Can I simply make a big giant line of tiles from my map to the position (0,0,0)? Or add 1 tile at (0,0,0)? By the way, awesome! Edit: added 1 tile at (0,0,0): <globalevent name="ReloadMap" time="21:04:00" script="reloadmap.lua"/> function onTime(interval) broadcastMessage("Reloading...
  3. Togu

    How to allowClone / disableKickOnLogin for specific players?

    Is there an easy way to do that? Any suggestion?
  4. Togu

    Shouldn't the map editor create a item.xml file?

    When you save a map it creates a map-spawn.xml and a map-house.xml. Why don't it have a map-item.xml with all action and unique ids? It would be much better for editing and checking. Something like: <?xml version="1.0"?> <items> <item itemid="1748" actionid="2000" uniqueid="0" posx="33124"...
  5. Togu

    fatal error C1083: Cannot open include file: 'bitset': No such file or directory

    I tried to retarget with all versions I have. I have to be careful cause I use this machine to compile also OTClient and it's hard to config that environment.
  6. Togu

    fatal error C1083: Cannot open include file: 'bitset': No such file or directory

    Yeah I'm trying to "repair" it right now, downloading and installing 9 GB of files If that dont work only reinstalling windows
  7. Togu

    fatal error C1083: Cannot open include file: 'bitset': No such file or directory

    Looking at the internet and I'm the only person in the world with this issue
  8. Togu

    fatal error C1083: Cannot open include file: 'bitset': No such file or directory

    git clone latest tfs install all vcpkg libs open visual studio 2017 community set release x64 build 1>------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ 1>otpch.cpp 1>actions.cpp 1>ban.cpp 1>baseevents.cpp 1>bed.cpp 1>chat.cpp 1>combat.cpp 1>condition.cpp...
  9. Togu

    [Brazil] [Custom 10.98] TheForgottenTibia: No-vocations | Skill by Points | RPG-PvP | Season 2 | 01/11/19

    As a developer I can say the work is never finished haha But we can have a little fun during the process
  10. Togu

    Feature Auto Loot Sytem for TFS 1.3

    That would be nice. Someday I'll try and if I make it I'll post it here haha
  11. Togu

    Feature Auto Loot Sytem for TFS 1.3

    If somebody want, I can teach how to make a "Loot" option when you ctrl + click on an item to make it automatic. But you will need OTClient for that. The only thing it does is "say without showing" the talkactions of the system. And you can use this knowledge to do many creative things with...
  12. Togu

    [Brazil] [Custom 10.98] TheForgottenTibia: No-vocations | Skill by Points | RPG-PvP | Season 2 | 01/11/19

    Maaaany severe bugs fixed Now one handed weapons and distance weapons does critical too Weapon's def uses defence skill (and not sword/club/axe skill like tibia) Tasks giving resets, skillpoints and mounts Blessings and resets showing on skill window And its a new opportunity to play the server...
  13. Togu

    [Brazil] [Custom / 10.98] The Forgotten Tibia: No-vocations | No training | New skills | RPG-PvP | Season 1 | 04/10/19

    https://otland.net/threads/brazil-custom-10-98-theforgottentibia-no-vocations-no-training-new-skills-by-points-rpg-pvp-season-2-01-11-19.267034/ SEASON 2 TOMORROW NIGHT
  14. Togu

    [Brazil] [Custom 10.98] TheForgottenTibia: No-vocations | Skill by Points | RPG-PvP | Season 2 | 01/11/19

    http://theforgottentibia.servegame.com:8080/ SERVER WILL BE OPEN AT 20h ON GMT-3 (Brazilian Time)!!! But test server is already happening! Access website and check it! What makes it different from Tibia / The Forgotten Server 1.3? There are no vocations Everyone starts as a normal human...
  15. Togu

    How to remove duplicate data dependency OTClient / TFS 1.3

    I'm glad to see so many detailed answers, I'm learning a lot. This ZNote's answer up here make a lot of sense but I'll have to investigate and study a lot to implement these things I guess (or not). I'll check later. Thanks!! And keep the discussion going haha
  16. Togu

    How to remove duplicate data dependency OTClient / TFS 1.3

    For example: We have modules/gamelib/spells.lua in OTClient with all spells information. And in TheForgottenServer we have data/spells/spells.xml with the same information. If you change on server, you have to manually change on client. How do I remove that duplicated data? I know how to send...
  17. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    I figured out but I lost all my stars on GitHub repository :( I think I lost it at the moment it went private I'll probably put the in-game account maker back to let people test the project, cause preparing an AAC website will give me many headache Anyway, it's public again
  18. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Accidentally I commited a sensitive data so I have to figure out how to delete it from the commits history, soon I will fix that and will set it as a public repository.
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