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  1. Togu

    OTClient doesn't start

    Why is Iryont closing all issues without reason? The only reason I can think is that he dont want the community with a smooth client to compete with medivia, can't think on anything else.
  2. Togu

    Layout Archive: Dark and Modern Layout

    Nice job! I'm thinking on using it on my project that is a open source client + server and will have a website too. Can I? It works with gesior just by replacing images? Also, can you make something middle-age like to use with gesior? That would be awesome.
  3. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I'm gonna try your fix later with a clean tfs and otclient! I'm glad that this is solved now.
  4. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    @Olddies @Apollos @BahamutxD Thanks for the feedback, you can help me telling if you think it is better now! Did you see the video? I've made 2 pull requests on otland/otclient repository, one for fixing the lag when pushing diagonal and other for fixing the dashing/teleporting in case anybody...
  5. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I think I found the bug. creature.cpp: I changed the return value of this function to 80% of the original value. The factor is commented to solve the pushing diagonal laggy issue. This line interval = std::ceil(interval / (50 * 1.f)) * 50; uses 50 cause I use TFS 1.3. int...
  6. Togu

    OTS Guide - open source documentation and guide for newcomers

    I'd like to start documentating classes and methods but I couldn't create another section like Lua Functions section.
  7. Togu

    What's the goal of OTLand with OTClient?

    Yeah but I think that if we dont choose between making a client for TFS 1.3 or making a client for all servers and protocols it will be hard to improve things.
  8. Togu

    What's the goal of OTLand with OTClient?

    We know that the otland/otclient repository was created because the edubart/otclient repository was out of maintainers. But we also know that the way OTClient was developed it's almost impossible to fix all issues to all protocols. So... what's the goal with this repository? Make a generic...
  9. Togu

    removing icon from top bar of otclient

    What icon? If you want to remove the module manager, go to client/modules/client_modulemanager/modulemanager.lua and replace: moduleManagerButton = modules.client_topmenu.addLeftButton('moduleManagerButton', tr('Module Manager'), '/images/topbuttons/modulemanager', toggle) for...
  10. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I made a super slow motion to show the exactly dashing issue: final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites test - Streamable (https://streamable.com/wmv6e) troll going from right to left Split animated GIF image in frames...
  11. Togu

    Help understanding parsing server/client

    And how can a packet be sent wrong? How this impact client performance? I've seen somewhere that Gesior corrected many packets that were being send wrong to client to correct animations.
  12. Togu

    Help understanding parsing server/client

    Thanks, it helped a bit. Other question: msg.addByte(0xA0); Whats the meaning of this line? Why some functions add a random byte like this in the beginning and others dont?
  13. Togu

    Help understanding parsing server/client

    I'm studying TFS 1.3 and OTClient sources to improve my project. And now I need to parse a new information (attack speed) to OTClient. So, till now, what I understood is that the server can send and receive informations or commands (packets) to/from the client. And client can send and receive...
  14. Togu

    Windows Monsters lagging/appear to be dashing

    This solves the AI chasing problem but don't solve the dashing animation problem in OTClient, anyone have solution for this? I fixed for players but not monsters stills appear to be dashing.
  15. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Working on a new Mastery Window that uses the client (not modal window by the server). If anyone has tips or want to help... https://github.com/GustavoContreiras/TheForgottenTibia/tree/master/Client/mods/game_mastery https://github.com/edubart/otclient/wiki/Module-Tutorial The idea is to let...
  16. Togu

    OTS Guide - open source documentation and guide for newcomers

    Guide for newcomers developers 👍 Guide for newbies scriptkids 👎 One question, why dont write commented function headers on source codes? Something like: /************************************************************ * FUNCTION: Create Loot * RECEIVES: A container that is the dead monster corpse...
  17. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    @nokturno It is saying that CONST_ME_CRITICAL_DAMAGE == null. I don't know why, maybe you have to define somewhere in source code or lua libs to be accessible to other scripts. I think people on support forum can help you, and I dont think this is a issue only from my project. You can try other...
  18. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    @nokturno Searched in all files for "const_me_", it is the second last. Dont know if it will work on lua script. TheForgottenTibia\Server\src\luascript.cpp (87 hits) Line 1192: registerEnum(CONST_ME_NONE) Line 1193: registerEnum(CONST_ME_DRAWBLOOD) Line 1194...
  19. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    @nokturno https://github.com/GustavoContreiras/TheForgottenTibia/wiki/Bleeding-Effect https://github.com/GustavoContreiras/TheForgottenTibia/wiki/Critical-Hit
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