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  1. Flatlander

    Monster ViewRange configured in monster.xml files

    Here is my tutorial adding monster ViewRange. This is how far a Monster can "see" you and start chasing you. (Not to be confused with Target Range, which is the distance a monster stands to attack you) I HIGHLY suggest following my Pathfinding tutorial if you plan to have monsters follow...
  2. Flatlander

    [Tutorial Requests] Flatlander Source Code Changes

    First Tutorial is up. I'll do the Monster View Range one today too then i'm done for awhile. Optimizing TFS Pathfinding also @bayview if you want to learn you go to google and type in C++ Tutorials. You do not teach people C++, you teach people how to learn. If you want to learn C++, then you...
  3. Flatlander

    Optimizing TFS Pathfinding

    I am making this tutorial to go along with my Monster View-Range Tutorial. When adding more view-range to a monster, you quickly find your server is constantly freezing due to path-finding. (Especially if you are like me and want wolves to stalk your poor players from 50 tiles away) To fix...
  4. Flatlander

    Shikate - Pixelart

    You still are my favorite Tibia Pixel Artist. As always your stuff looks amazing, especially in-game. I hope your game is as good as your artwork :) I will definitely have to play it.
  5. Flatlander

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Definitely have data on it somewhere. I even have had an argument here on OTLand about how I had to update that pathfinding system. Should We Start Learn TFS Coding ? Basically you'll want to take into account "distance" when selecting a "bestnode" in the pathing system for TFS to resolve most...
  6. Flatlander

    [Tutorial Requests] Flatlander Source Code Changes

    I've had a few people recently asking me to help them do some of the changes I have made to the source code. An example would be this week I was contacted asking if I could help with a few things, but their most important change they wanted was Monster View Range. So I decided to make this...
  7. Flatlander

    New features that people want in a server!

    This is how my upcoming server works. I have Aggro and Threat. Threat is how Threatening you are to all nearby creatures, and Aggro is how Aggravated a monster is at you personally. A monster cannot even start becoming Aggravated at you, if he has not noticed you yet. If you are behind him, or...
  8. Flatlander

    New features that people want in a server!

    Change it to "new class" focused on Buffs/debuffs and you'll have an actual fun character to play. Healing by itself is incredibly boring.
  9. Flatlander

    New features that people want in a server!

    It's fine :) I was actually surprised anyone even still follows my project lol.
  10. Flatlander

    New features that people want in a server!

    It will go into "Beta" this year. ...Hopefully
  11. Flatlander

    Decrese IQ of monsters

    Even without events I could make a Wave Attack Spell that monsters use that doesn't automatically shoot towards their target in about 9 seconds. **EDIT** This is of-course, doing it in a ghetto way I do not recommend, but it's easily possible
  12. Flatlander

    Decrese IQ of monsters

    I don't think this is true. I think more people in OTLand are good at LUA than the source. As for your "Dragon with 200 IQ problem." When you give a wave-attack to a dragon, it will always "shoot" that wave attack towards the player (it can't make a mistake). If you want to program "wave...
  13. Flatlander

    Just a little something I've been working on...

    I just use isSightClear to determine if a light can reach an area.
  14. Flatlander

    Servers this days

    There is a spectrum of Pay 2 Win. On one side: A game can have only cosmetic items available to purchase. On the other side. Each $1 you spend is +10 donation damage on your next attack. And it's $100 for a donation set that gives you resistance to all damage except donation damage. So I go...
  15. Flatlander

    Servers this days

    Wrong. The reason custom servers have no players is most custom servers are complete and utter shit. If you make something with even MINIMAL content, you can easily get 50-200 players online. To test this theory, Me and Xagulz came up with Bitzot. We literally made the dumbest, most...
  16. Flatlander

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    If he has a pathway to get to him that is dangerous you could just do what Cipsoft did in Inq~ and make it so the exit to the room is a Teleport that brings you back to the start. This way if someone exits, they have to clear all the rooms before the boss again.
  17. Flatlander

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Or just make it so he can go downstairs and chase them xD
  18. Flatlander

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Yea that sounds much different than tibia. Delayed attacks and "Quick time events" as i'll call them definitely change combat to be more engaging.
  19. Flatlander

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    I said before my post that I had not played your game much (I played it when you first released it to the public for like 2 hours). Your game could very well feel very different than tibia, (you did say you had new creature AI and stuff) But, you could have 14 billion vocations, with 700...
  20. Flatlander

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    I haven't played your server much, but if your gameplay isn't as follows you aren't like tibia. --Player Logs in goes to depot and npcs to re-supply --Player walks to a spawn that has a specific type of monster (Most monsters require you stand corner-wise to be maximum efficient) --Player kills...
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