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  1. demon088

    [How-to] Modal Windows

    Is it possible to add an amount slide? I mean, if you want to generate 50 pocs, you slide it to 50 and then press 'create' button to get 50 pocs, instead of doing the process 50 times. Another question, is it possible to show selected choice's description or so? Was thinking on something like this:
  2. demon088

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    Is this available for tfs 1.2 or so?
  3. demon088

    TFS 1.X+ Custom attributes?

    Are you adding this item to movements.xml? If your compilation has such attributes already added, it should work if you just add this item to movements.
  4. demon088

    Feature [TFS 1.3] Adding New Skills

    Is it any way to apply a new skill on a database with previously writen characters? I tried to apply the new skill, but my players are causing debug.
  5. demon088

    [TFS 1.2] Simple Crafting System.

    I was thinking on adding something like this Adding New Skills tfs1.3, I mean adding Crafting as skill. Then set Crafting level as limit to be able to create such item. This skill could be used also for a system that increases your Crafting tries whenever you retreive crafting items with any...
  6. demon088

    Solved [TFS 1.2] Daily reset Task NPC is not resetting storage.

    Hello guys, I just wanted to share this with you! I have just modified the script for a daily task that you are able to choose and you can only do 1 per day. NPCScript.lua -- Monster Tasks by Limos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
  7. demon088

    Lua Consult experience left to level up using a Talkaction

    I'm requesting this for TFS 1.2 However I will take a look and try with the ideas posted above. Thank you guys!
  8. demon088

    Lua Consult experience left to level up using a Talkaction

    Hello OtLand! I have a simple request this time... Is there any script to consult experience using a talkaction? Like... Saying !tolvl and then a message appears showing 'You need X experience points to level PlayerLv+1.' I have been searching through the forum, but couldn't find something...
  9. demon088

    Lua Cure all

    Thanks for your help, haven't noticed the missing , ... TFS 1.2 - The next script is working, removing every listed condition: local conditions = { CONDITION_DROWN, CONDITION_PARALYZE, CONDITION_CURSED, CONDITION_POISON, CONDITION_BLEEDING, CONDITION_FIRE, CONDITION_ENERGY } local combat = {}...
  10. demon088

    Lua Cure all

    I'm trying this: local conditions = { CONDITION_DROWN, CONDITION_PARALYZE, CONDITION_CURSED, CONDITION_POISON, CONDITION_BLEEDING, CONDITION_FIRE, CONDITION_ENERGY } local combat = {} for i = 1, #conditions do combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_EFFECT...
  11. demon088

    Looking for mining system

    You can play with decayTo attribute within items.xml. Make used crystal to decay to the mineable stone every 15 min or 900 seconds for example. So when you mine the stone it will be turned back into an used crystal. The easiest way I can think of.
  12. demon088

    TFS 1.X+ Add Imbuement using LUA

    Thanks for the information! This still TFS 1.2, right? Right now I'm using this master that I downloaded like a year ago. But I think I'm using the same version...
  13. demon088

    TFS 1.X+ Add Imbuement using LUA

    So right now, the latest distro is TFS 1.3? Sorry about the newbie question, but is OTX a branch from TFS 1.3? or is it a different distro?
  14. demon088

    stable 1.2 tfs bank system

    I have tested this system and it has this error: When you use deposit all it replaces the amount added with your balance. So, if you deposit 10k and you had 5k, you will have 10k instead of 15k on your balance. I have corrected this and also added withdraw all into the system in the next script...
  15. demon088

    TFS 1.X+ Add Imbuement using LUA

    This is not working, even if it is showing that you got 100% on crit amount, the damage is still the same and both leeches aren't being applied to the player nor doing their effect.
  16. demon088

    TFS 1.X+ Add Imbuement using LUA

    BUMP Anyone does scripting service for this? EDIT: OKay, I just noticed how Nekiro's pull functions work at all... In order to add imbuements it is needed to add using lua like this: -- Example for buff spell condition:setParameter(CONDITION_PARAM_SPECIALSKILL_CRITICALHITCHANCE, 5)...
  17. demon088

    TFS 1.X+ Cant compile tfs

    Do you have Ubuntu tools updated? I would recommend this otland/forgottenserver (https://github.com/otland/forgottenserver/wiki/Compiling-on-Ubuntu). It helped me a lot to compile using Ubuntu and I'm pretty newbie at that. I hope this helps! Good Luck!
  18. demon088

    TFS 1.X+ Add Imbuement using LUA

    Hello OtLand! I'm using TFS 1.2 and I have already reviewed @Nekiro 's post Adding "boosts" introduced in Tibia 10.94 by nekiro · Pull Request #2395 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/2395), and I noticed that this source has been already added on my own...
  19. demon088

    Spell [TFS 1.X] Animated Spells (Dynamic vs Static)

    This is such a cool script to build more complex spells. I will try this.
  20. demon088

    [OBJECT BUILDER] - Improved animations

    Should this be contained within src/game.cpp already? If not, which line within game.cpp this should be added to? I'm pretty confused trying to apply this feature. Can you explain just more about this? Thanks for your time! Btw I'm using OTC 10.98.
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