function onPrepareDeath(cid,deathList)
if (isPlayer(cid) and getCreatureSkullType(cid) <=5) then
if isInArray({7890, 11387}, getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid) then
doCreatureSetDropLoot(cid, false)
doPlayerSetLossPercent(cid,experience, 0)
doPlayerSetLossSkill(cid...