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  1. guiismiti

    Lua [TFS 1.3] Help with script logic

    did you add the 'not' he has just edited into his first post?
  2. guiismiti

    Lua [TFS 1.3] Help with script logic

    still missing a 'not' here?
  3. guiismiti

    TFS 1.X+ Interrupt corpse decay for skinning

    Actually - players can skin first and second stage, so, the corpse must be transformed to the third stage so it can't be skinned more than 1x. The problem I have is, the fresh corpse is transformed to the third stage and the 10s decay transforms it to the fourth stage.
  4. guiismiti

    TFS 1.X+ Interrupt corpse decay for skinning

    Hello! Today I decided to allow corpse owners (and his party members) to skin fresh corpses - the ones that take 10s to decay so other players won't steal the loot. The problem is - skinning will decay the corpse 1x, and 10s after the kill, the corpse will decay again. This rapid decaying means...
  5. guiismiti

    Lua Help with conditions param: CONDITION_PARAM_SUBID

    Hello! I know almost nothing about conditions. Usually, I try and check other scripts to learn, but the codes aren't making much sense to me, since they are too different from each other. I noticed there are conditions scripts that use 1, 2 or 3 parameters for player:getCondition and...
  6. guiismiti

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Sorry to bother again - I added: [18] = {"%[" .. stats[40].attribute.name .. ": ", CONDITION_PARAM_SPEED}, to the attributes array and [40] = { -- Speed attribute = { name = 'Speed', rare = {3, 5}, epic = {6, 10}, legendary = {11, 20}, }, value =...
  7. guiismiti

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    One question - if I want to include speed in the attributes, do I have to use CONDITION_PARAM_SPEED? Is there no ITEM_ATTRIBUTE I can use? I checked enums.h and the only speed related definition is CONDITION_PARAM_SPEED.
  8. guiismiti

    TFS 1.X+ How to make NPC say something in greetCallback(cid)

    Yea, I know... still I think I prefer to use the greet function for the modal window and send a cancel message instead of NPC talk. It is more practical for players, and the cancel message is not a big loss for the server.
  9. guiismiti

    TFS 1.X+ How to make NPC say something in greetCallback(cid)

    That is the first thing I tried - and a random NPC from anywhere will tell me I have no enough gold. The problem is the modal window - the pz lock test is working, setting the greet message. NPCs can't wait for a modal window response to set the greet message. If I use creaturesaycallback, can...
  10. guiismiti

    TFS 1.X+ How to make NPC say something in greetCallback(cid)

    I just tried it, still got "Welcome on board, Sir |PLAYERNAME|." as greet message, when I said 'hi'. I also tried removing, from the last lines of the code: npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, Sir |PLAYERNAME|.") But then it just used the default greet message when I said...
  11. guiismiti

    TFS 1.X+ How to make NPC say something in greetCallback(cid)

    Hello! I am using a modal window on greet for ship travelling. If the player is pz locked or doesn't have enough gold, the NPC needs to say it. Problem - if I use selfSay or npcHandler:say inside the greet function, a random NPC will say those messages, and not the NPC the player is talking to...
  12. guiismiti

    Lua Function [TFS 1.3] Item abilities via Lua

    @Infernum Can you update the compare link please? It stopped working since you changed your nick :)
  13. guiismiti

    Tibia 11-12+ Packet Sniffer (RL & OT)

    Can anybody tell me the steps to upgrade the server protocol, so I can go learn it and do it myself? I don't wanna ask someone to do the work for me... To be more specific, I wanna be able to log in to TFS 1.3 using the 11+ clients.
  14. guiismiti

    Requesting a tutorial / tips to upgrade TFS protocol

    Hello, A tutorial on how to upgrade the protocol of a server would be very useful for the community. since there is a lot of people trying to upgrade TFS to 11+. I know there are several things to be done, like dealing with packets, but I couldn't find any guidance on how to do so. Can anybody...
  15. guiismiti

    Tibia 11 Discussion(+Tutorial how to able to use it)

    @Slavi Dodo first of all - tyvm for adding the support! You mentioned you tested it through 11.04~11.11, and that you use joe's clients. Can you tell us what else you used for testing? I can't get something other than "The remote host closed the connection. The game server is offline." I have...
  16. guiismiti

    [12.x] OTServBR-Global

    Eduardo, can anybody from the team please make a tutorial to upgrade TFS 1.3 to protocol 11.49 or 12? (I'm not the only one looking for it) I have some extra stuff in my server that is not compatible with a few OTServBR systems, like imbuing.
  17. guiismiti

    [12.x] OTServBR-Global

    setHiddenHealth doesn't work properly on client 11. It only hides health and name in the battle list, but not in the middle of the screen (on the creature). The same thing happens when the creature gets killed - health and name are deleted in the battle list with the last hit, but it will only...
  18. guiismiti

    [12.x] OTServBR-Global

    @Felipe93 @Evil Puncker try compiling now, they changed it
  19. guiismiti

    [12.x] OTServBR-Global

    Ok, the problem was that the path to boost and TFS SDK were reset, somehow, and the .bat is not working for me, so I needed to reset it manually.
  20. guiismiti

    [12.x] OTServBR-Global

    Can't compile it anymore... using the newest SDKs messed up a lot of lib links
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