guiismiti
Well-Known Member
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- May 19, 2014
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Hello!
Today I decided to allow corpse owners (and his party members) to skin fresh corpses - the ones that take 10s to decay so other players won't steal the loot.
The problem is - skinning will decay the corpse 1x, and 10s after the kill, the corpse will decay again.
This rapid decaying means that, for several corpses, the loot will be gone after 10s, because the corpse will no longer be a container.
Is there a way to interrupt the original decay of the corpse so this will not happen?
Thanks in advance!
@Evil Puncker
Edit:
I'm using target:transform as the decay function.
Should I replace it with a decay function, somehow?
Today I decided to allow corpse owners (and his party members) to skin fresh corpses - the ones that take 10s to decay so other players won't steal the loot.
The problem is - skinning will decay the corpse 1x, and 10s after the kill, the corpse will decay again.
This rapid decaying means that, for several corpses, the loot will be gone after 10s, because the corpse will no longer be a container.
Is there a way to interrupt the original decay of the corpse so this will not happen?
Thanks in advance!
@Evil Puncker
Edit:
I'm using target:transform as the decay function.
Should I replace it with a decay function, somehow?
Last edited: