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  1. Itutorial

    C++ How to run server!!!!

    1) Open your search bar and type cmd. Press enter. 2) type cd /path-to-your-server (Put the path to your server folder) Ex: C:\Users\User\Desktop\tfs 3) Type .\theforgottenserver-x64.exe (Change for the name of the .exe file in your server folder. Alternative: Open your server folder and...
  2. Itutorial

    Suspicious Player Count Behavior at evolisca.com

    Just because I saw a bunch of people ask about it. Never ask how someone investigates something. That likes asking America where we are going to launch our bombs too. Really dumb question. He isn't going to tell you how he knows you are spoofing or whatever you are doing.
  3. Itutorial

    Moving forward

    Poor guy has no idea.
  4. Itutorial

    Moving forward

    TFS dead?
  5. Itutorial

    Valdareth [2D Fully Custom]

    Yellow contrast here is too much. The ground just doesn't make any sense visually. Maybe darken a bit. Again the ground is too bright. It is hard to see the walls. Darken. Last one, bright as well. Everything else looks good.
  6. Itutorial

    TFS 1.X+ TFS 1.4 (upgraded) Compilation link error CryptoPP

    I am certain cryptopp is installed with vcpkg. It was working a couple days ago and I haven't removed, installed, or updated anything in vcpkg. I tried adding those files and it didn't change anything. I am lost. I updated my post above with an image showing that cryptopp.lib is included in the...
  7. Itutorial

    TFS 1.X+ TFS 1.4 (upgraded) Compilation link error CryptoPP

    I don't know how I run into these problems. I have been compiling my server for a long...long time. Today, I am randomly getting this error: I am using vcpkg and have not updated or changed it. I just can't make sense of it. I am compiling x64 release. I updated the CMakeLists.txt file but...
  8. Itutorial

    Capture The Flag

    Not yet. I got recruited to another project but I have a decent amount of it done.
  9. Itutorial

    TFS A* Algorithm :D

    https://github.com/otland/forgottenserver/commit/30da1554b46b6b91694a3d0cc2b308408a36edd9 I will add this implementation is not finished. There is a little problem with the logic for references however, it will at some point remove all references correctly. When I get more time I will fix the...
  10. Itutorial

    OTClientV8 disable functions

    I cant really get into the tutorial as it was trial and error but here is what I modified in data/modules/game_bot/bot.lua The folder I allowed with the files inside was called SW_BOT. Whenever the client opened it would rewrite the SW_BOT files and ignore any other bot files. I also disabled...
  11. Itutorial

    OTClientV8 disable functions

    I misinterpreted when I talked about encrypting it. What you can do is make it so anytime the client opens it removes any changed files from the bot folder. So what I did was make it so the client checked the folder and if it was different from what I expected it would remove any extra files...
  12. Itutorial

    OTClientV8 disable functions

    There is a file that tells the encrypter what to ignore. You can modify it to allow the game_bot folder to encrypt. You will also need to tell it to only allow certain folders to be loaded.
  13. Itutorial

    TFS A* Algorithm :D

    I am pretty sure the changes will work for anything 1.0+.
  14. Itutorial

    Rookgaard Remake

    I would give my right hand to sprite like this, but then I wouldn't be able to sprite like this. I never said I was a smart man.
  15. Itutorial

    Looking for a Screen Shake System for OTCv8

    Just change this value lol
  16. Itutorial

    Capture The Flag

    I have started on a TFS 1.5 version in revscript. It should be compatible with anything 1.x.
  17. Itutorial

    [list] CIPSoft lazy solutions

    Maybe its just because its the black sheep.
  18. Itutorial

    Lua [TFS 1.4.2] Spawn Issue

    I would rather keep the chat on here for other who may want to see what is said and done.
  19. Itutorial

    Lua [TFS 1.4.2] Spawn Issue

    You should try just changing it to this. See how it changes. If it is still too slow int32_t Spawns::calculateSpawnDelay(int32_t delay) { int32_t spawnRate = g_config.getNumber(ConfigManager::RATE_SPAWN); int32_t newDelay = std::round(delay / spawnRate); if (newDelay <= 0) {...
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