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  1. S

    [TFS 0.4] Increase Damage

    Hi guys! Inspired by the topic created by @runsicky (Here) and which received support from @heba , I would like to know if it is possible to use the same logic but that instead of the player absorbing X% of the damage received, having its damage increased by X% if player has a certain storage...
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    [TFS 0.4] OnLook Show "Nickname" depending of storage.

    worked perfectly, thanks @Xikini!
  3. S

    [TFS 0.4] OnLook Show "Nickname" depending of storage.

    Hi guys, I'm trying to make a script that when giving the character a look, return a certain "nickname" depending on the storage. Example: If the player has 30001 storage, show Hunter when giving a look; If the player has 30002 storage, show Assassin when giving a look; If the player has 30003...
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    [TFS 0.4] Push Cumulative Question

    Hi guys! I don't know if you know this type of "push", this is very common in old versions (like 7.92). A more "skilled" player can move the character up to 3/4 sqms away. I would like to know if someone with more experience could help me implement this type of push (2, 3 or 4 sqms depending...
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    Windows Windows Server google cloud

    With this firewall rules, you have already open OT Ports (7171/7172 login/game). Now you need to open the same ports (7171/7172) in windows firewall (TCP Access).
  6. S

    [TFS 0.4] Walkthrough other players

    @Acubens Did not work =(. Now all players with a vocation >8 can pass through <= 8 and all <= 8 players can pass through >8
  7. S

    [TFS 0.4] Walkthrough other players

    worked perfectly @Acubens. Is it possible to add only the walkstack attribute check so that the system does not ignore? Because now players with a vocation >8 can enter players with a vocation <8 on the tile next to the depot chest, which have the attribute walkstack = 0.
  8. S

    [TFS 0.4] Walkthrough other players

    Hello @Acubens. First of all, thanks for your reply. I tested the modification you have sent. It successfully compiled, but it didn't work. Players with a vocation >8 are still unable to walkthrough players with a vocation <= 8. Just a detail i forgot to warn, I would like players with a...
  9. S

    [TFS 0.4] Walkthrough other players

    Hi guys!! I was trying to make in the sources (0.4) a system that could allow players with a vocation >8 to pass through players with a vocation <=8. However, without success. This is my part of the sources that checks this: bool Player::canWalkthrough(const Creature* creature) const {...
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    [TFS 0.4] Party Share EXP giving experience when kill player

    Hi guys! I recently implemented this @Mkalo system in my sources 0.4: Here The system works as proposed, but I was doing some tests and I could see that when I kill another player (don't need to be at a party) the player gains experience, like as "enforced" mode. is it possible to correct...
  11. S

    [TFS 0.4] Party Share Bonus

    No errors, compiled successfully.
  12. S

    [TFS 0.4] Party Share Bonus

    @Evatar thank you for reply! I have tested this change, dont work =/
  13. S

    [TFS 0.4] Disable fromVoc

    Hi @Lessaire! Thank you so much for your answer. In that section of the code at iologindata.cpp: Vocation * tmpVoc = player-> vocation; // for (uint32_t i = 0; i <= player-> promotionLevel; ++ i) // tmpVoc = Vocations :: getInstance () -> getVocation (tmpVoc-> getFromVocation ()); query <<...
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    [TFS 0.4] Party Share Bonus

    Hi guys! I'm using @Mkalo's party group share experience for tfs 0.4: https://otland.net/threads/is-possible-check-sharing-exp.243688/page-2#post-2366196 My problem is that, i have new vocations (for example: Knight, Elite Knight and Legendary Knight// Druid, Elder Druid, Alchemist etc). I...
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    [TFS 0.4] Disable fromVoc

    Hi @Lessaire and @BulawOw , tks for reply. fromVoc will be important to me, as i am implementing this system by @Mkalo Lua - Is possible check sharing exp (https://otland.net/threads/is-possible-check-sharing-exp.243688/page-2#post-2366196). As said, fromVoc will be important for this system to...
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    [TFS 0.4] Disable fromVoc

    hi guys, how are you? I wonder if someone more experienced can help me with this. On my server I have new vocations (9~20) and I am trying to disable "fromVoc". For example: <vocation id = "17" name = "Ancient Knight" description = "a ancient knight" needpremium = "0" gaincap = "75" gainhp =...
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    [TFS 0.4] Looking for programmer

    I'm looking for a programmer for TFs 0.4 (Source Editing). I have references for previously purchased services. Payment with PayPal. Thanks!
  18. S

    OpenTibia [various] Tibia Extended Client Library

    I don't know if you still remember this because it was a long time ago... but did you manage to solve the debug in the mana bar when we pressed CTRL + N? Tks!!
  19. S

    [8.60] Remove ServerLog - CipSoft Client

    Works perfectly again. Thank you guy!!
  20. S

    [8.60] Remove ServerLog - CipSoft Client

    It worked perfectly, you are awesome!! <3 One last question, is it possible to remove chat "NPCs" as well? make it not appear in the "Open New Channel" options. Many thanks!!!
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