secondlife
Member
- Joined
- Aug 1, 2009
- Messages
- 298
- Reaction score
- 23
Hi guys!
Inspired by the topic created by @runsicky (Here) and which received support from @heba , I would like to know if it is possible to use the same logic but that instead of the player absorbing X% of the damage received, having its damage increased by X% if player has a certain storage (defined).
Many thanks!
Inspired by the topic created by @runsicky (Here) and which received support from @heba , I would like to know if it is possible to use the same logic but that instead of the player absorbing X% of the damage received, having its damage increased by X% if player has a certain storage (defined).
Many thanks!