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  1. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Hey found a weird bug with weapon slot if you add any item legs helmet,armor,legs,boots that has attributes you can glitch it out so for example. I have helmet,armor, legs, boots i add another boots to my weapon slot and i remove any item like for example legs those boots that are added to...
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    Cant find a reason why /reload command doesnt work

    Thank you works <3
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    Cant find a reason why /reload command doesnt work

    So im using tfs 1.2 and i noticed that long time ago my /reload command stopped working maybe i did something in src and now cant remember why its not working, checked talkaction if there is created command /reload but there wasnt so i checked source and couldnt find anything. So idk where to...
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    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    Damn and i thought everything was fine with my lua code. Well thanks 1700828624 And how can u optimize attack speed feature tho? overall attack speed in game
  5. H

    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    It makes sense because i have bags in game that always stays at 100% health and a lot of people can hit them and it causes zero lag, but when it comes to a monster that has high hp and a lot of people attacks him it starts lagging, so yea probably its something with onHealthChange. And...
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    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    I really think my healthchange ir well made for example have only 3 codes --achievements function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if primaryType == COMBAT_HEALING then return primaryDamage, primaryType...
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    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    Cant find any sus onHealthChange code. Attack speed on my game is pretty high, for sure higher than original tibia. For source i do have attack speed speed, the higher skill_club is the faster you hit, and i have critical hit, dual wielding and probably from source side that is related to combat...
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    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    Hello, noticed a huge lag when like 15-20 people uses spells or overall melee attacks in a same place, ping jumps even to a 1k and after checking dispatcher this is the log [21/11/2023 21:47:25] Thread: 1 Cpu usage: 94.9291% Idle: 1.94614% Other: 3.12471% Players online: 165 Time (ms)...
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    TFS 1.X+ SQL considered slow? 10-17ms range for tile_store

    Hey i noticed that im getting dispatcher log of sql_slow saying my tile_store considered to be slow. As far as i understand its items on the tile that causing it to show as a laggy, or im just delusional and 11-17 considered to be decent, but if not maybe there is somekind of comit released for...
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    4 crashes with same log tfs 1.2 COMBAT_ENERGYDAMAGE

    Yea but how to track which exact spell if there is quite a lot of them
  11. H

    4 crashes with same log tfs 1.2 COMBAT_ENERGYDAMAGE

    Hey, noticed 4 crashes with same log but different random times so probably something causes them but not sure what and where to look for This is the log - ---------------------------------------------------Signal caught: SIGSEGVT - Pastebin.com (https://pastebin.com/UhMNCv7i)
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    TFS 1.2 Getting dispatcher_very_slow is it fine or its not?

    [12/10/2023 16:02:51] Execution time: 1634 ms - std::bind(mainLoader, argc, argv, &serviceManager) - main [12/10/2023 16:11:13] Execution time: 1585 ms - std::bind(mainLoader, argc, argv, &serviceManager) - main [12/10/2023 16:14:52] Execution time: 1561 ms - std::bind(mainLoader, argc, argv...
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    Where are located OTCV8 icon size of tables

    Hey where can i adjust the size of icon in tables and change color of text
  14. H

    TFS 1.2 Remove delay attack

    Ty changed to 0.5 second
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    TFS 1.2 Remove delay attack

    Hello how can i remove the delay attack when u run down from stairs or any other object that you can stack basically when u do that it doesnt attack for x amount of time and its a bit annoying in pvp
  16. H

    TFS 1.2 Allow players walk trough each other on specific tile

    Yea but only on specific tyle id only
  17. H

    TFS 1.2 Allow players walk trough each other on specific tile

    <attribute key="walkStack" value="1" /> doesnt work still cant go trough players Dont want to disable it, im trying oposite to enable it on one tile type
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