void Game::updateCreatureWalkthrough(const Creature* creature)
{
//send to clients
SpectatorVec spectators;
map.getSpectators(spectators, creature->getPosition(), true, true);
for (Creature* spectator : spectators) {
Player* tmpPlayer = spectator->getPlayer();
tmpPlayer->sendCreatureWalkthrough(creature, tmpPlayer->canWalkthroughEx(creature));
}
}