• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. miens

    Compiling Cant connect to game after tfs 1.3 recompilation

    Hello! Title pretty much says it all. I have recenly recompiled tfs 1.3 to use client version 10.41 this is the only thing i changed in the project. After logging in with otClient and selecting character client is stuck on 'connecting to the game server..." popup. Anyone got any idea what might...
  2. miens

    Invalid authentifiaction token error

    ok did that and it solved that issue. Thank you. But now after I've selected character and clicked login the client got stuck on "connecting to game server" window. Please help! :<
  3. miens

    Monster transforms after some time

    Look at what you are doing in your script. First you remove the creature then use reference to it to get its position. try: if spectator:isMonster() and spectator:getName() == "master" then local creaturePos = creature:getPosition() creature:remove()...
  4. miens

    Invalid authentifiaction token error

    Hello! Recently I decided to recompile TFS 1.3 so that it uses client version 10.41. It took me longer than I would like to admit but it works now :) Anyway I got this problem with ot client now: when I try to login using client version 10.41 I get popup message saying "invalid authentification...
  5. miens

    Lua set vocation not working as intended

    yep that was it. Thanks :) ps: strange. if from voc has to equal voc id then what's the point of having it?
  6. miens

    Lua set vocation not working as intended

    exactly same results as doPlayerSetVocation :<
  7. miens

    Lua set vocation not working as intended

    Hello. Using tfs 1.0. I am trying to set player vocation from script, more or less like the Oracle. It works - changes the voc to selected id. But after I log out my vocation goes back to what it was previously. To make it even more strange - profession is saved in database correctly. But still...
  8. miens

    Real or custom? Change ur freaking title name

    Generally speaking I agree that saying a map is custom when its just slightly edited is lying. But it can get a little tricky. For example right now I'm developing a server. I am doing it alone and in free time so by possibilities are limited. I took original map and wanted to do a smaller...
  9. miens

    [TFS 1.2/1.3] Free scripting service

    ok. Could you guide me if this should be global event or some other kind of script? I want it to happen with regular interval.
  10. miens

    [TFS 1.2/1.3] Free scripting service

    Hi! I need a script (not sure if this should be global event or what?) that would randomize the forest. The bullet points: -the forest is made of chunks 10x10 tiles big -every x time if there are no players near a chunk it re-randomizes itself -when re-randomizing chunk removes all non-ground...
  11. miens

    Is it possible to make m lvl based weapon?

    Hi guys, I'm wondering if it is possible to make weapons use your magic level instead of sword etc for fighting purposes. Is it achieveable without editing source code?
  12. miens

    Solved tfs 1.0 setAttribute ITEM_ATTRIBUTE_ATK not working

    thanks for help case closed :)
  13. miens

    Solved tfs 1.0 setAttribute ITEM_ATTRIBUTE_ATK not working

    ah yes forgot to mention it in post but it is in topic. Im currently using 1.0. local function getAttackValue(item) if item ~= nil then return ItemType(item:getId()):getAttack() else return 0 end end but I think the error is not in here. i even tried a line...
  14. miens

    Solved tfs 1.0 setAttribute ITEM_ATTRIBUTE_ATK not working

    Hey I had a spell modifying item attribute in tfs 1.2 and everything worked fine. I had to switch to older version and now when I call the same method (setAttribute) its not changing anything and even returns null. I tried debugging it for hours with no effect. Any ideas what might be wrong...
  15. miens

    Item Editor - Newly created items cannot be 'used'.

    Item data is stored in otb file on server but on client it is saved in tibia.dat. If you are on client the information whether you can use the item or not is not received from the server. It is decided locally based on information in .dat file. You need to edit it. (and maybe add new item if you...
  16. miens

    Item Editor - Newly created items cannot be 'used'.

    To add new items to Tibia you need to edit otb file on server and .dat/.spr file on client. Did you do that?
  17. miens

    Unity3D client?

    Bro I would pay you for it if u had fully working product. Please do it :D
  18. miens

    Lua Custom Decay

    ok thanks for help. looks like my search skills are retarded, dunno why I didnt found this solution.
  19. miens

    Lua Custom Decay

    if i use the function u mentioned - will it decay the item immediately when the funciton is called or will it wait amount of time specified in <attribute key="duration" value="5" />?
  20. miens

    Lua Custom Decay

    will it convert it immediately or wait appropriate amount of time?
Back
Top