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  1. zabuzo

    TFS 0.X more atkspeed gives more skill?

    If i create two vocations: <vocation id="6" name="Rogue" description="a rogue" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="1" gainhpamount="3" gainmanaticks="2" gainmanaamount="1" manamultiplier="3.0" attackspeed="1000" soulmax="200" gainsoulticks="5" fromvoc="6"...
  2. zabuzo

    TFS 0.X spell that use health to cure mana

    Set mana to 0 and still same thing: <instant name="Mana Healing" words="exura mana" maglvl="1" selftarget="1" prem="0" exhaustion="5000" needlearn="0" soul="0" mana="0" script="support/exura mana.lua"> </instant> also same thing, same values...
  3. zabuzo

    TFS 0.X spell that use health to cure mana

    not work too, already tested this... what are u mean? this spell is to use health to regen mana
  4. zabuzo

    TFS 0.X spell that use health to cure mana

    it is removing 200 mana not removing 200 hp
  5. zabuzo

    TFS 0.X spell that use health to cure mana

    test: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function...
  6. zabuzo

    TFS 0.X spell that use health to cure mana

    0.4-3777: https://github.com/Fir3element/3777/blob/master/src/luascript.cpp#L3943 i've tried: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat...
  7. zabuzo

    TFS 0.X spell that use health to cure mana

    I want to create a spell that uses health to regen some mana I tried it: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST...
  8. zabuzo

    TFS 0.X !spells with needlearn="1"

    I have this spellup script that show all spells avaliable to buy to your magic level, when u get one more magic level: --[[------------------------------------------------<|] |* * * * * * * * * * * * * * * * * * * * * * * * * * *| |* * * * * * * [SpellUp! Script] * * * * * * * * * * |...
  9. zabuzo

    Arrow attack dont miss a lot

    My arrow script is missing so much shots... I don't want it, how to fix? arrow.lua local function autoRechargeAmmo(cid) local ammo_in_slot = getPlayerSlotItem(cid, CONST_SLOT_AMMO).uid if ammo_in_slot == 0 then return false end ammo_in_slot = getPlayerSlotItem(cid...
  10. zabuzo

    AAC PHP highscores filter by account flag

    That's my highscores.php: highscores.php - Pastebin.com (https://pastebin.com/mC5v1ri2) It is showing the flag on the left side of the name right... But i couldn't make the filter by flag, is anybody can help me to do this? (the lines i made to show flag are 357-362... is it good?)
  11. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    you were right, thank you!
  12. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    I think it can be a good idea... I tried to go in your way instead of mine: function GetLevelLoss(cid, playerLvl) local levelLoss = 0 -- get lvl lose if(playerLvl >= 1 and playerLvl <= 50) then levelLoss = 2 elseif(playerLvl >= 51 and playerLvl <= 100) then levelLoss = 3...
  13. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    i wanna use a lot stuff like that... is it possible to do deathloss on lua guys?
  14. zabuzo

    Mapper Levi999x Free Mapping Service

    levi.. is it so much work to make a fire okolnir, a dragon lord spawn instead of frost dragons? 8.6 pref
  15. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    bump
  16. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    I fix the errors on console, but when players die it still setting sword,axe,club,ml skill to 0 and exp to 0 too function GetLevelLoss(cid, playerLvl) local levelLoss = 0.0 -- get lvl lose if(playerLvl >= 1 and playerLvl <= 10) then levelLoss = 0.10 elseif(playerLvl >= 11 and...
  17. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    I found a problem, skulll == should be getCreatureSkullType(cid) I've change, but the problem still happen When you die, your EXP set to 0 ml,sword,axe,club,dist set to 0 too script for now: function GetLevelLoss(playerLvl) local levelLoss = 0.0 -- get lvl lose if(playerLvl >= 1...
  18. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    I would really like to have this feature :(
  19. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    I don't know what u mean call C++ to LUA to get values I would like to have a "stages" skill/lvl/ml loss more controlled elseif(playerLvl >= 21 and playerLvl <= 50) then levelLoss = 2 elseif(playerLvl >= 51 and playerLvl <= 100) then levelLoss = 3 Lvl 21-50 when die loss 2 levels Lvl...
  20. zabuzo

    TFS 0.X Skills/ML/LVL loss LUA

    bump
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