I found a problem, skulll == should be getCreatureSkullType(cid)
I've change, but the problem still happen
When you die, your EXP set to 0
ml,sword,axe,club,dist set to 0 too
script for now:
function GetLevelLoss(playerLvl)
local levelLoss = 0.0
-- get lvl lose
if(playerLvl >= 1...