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  1. SeeingBlue

    [10.98] Requested Real Map Datapack

    Thanks, but I think I'll just do this myself. Got everything but the quest so far(no errors in the console at least). Quest probably going to be the hardest, we'll see.
  2. SeeingBlue

    C++ Compiling TFS 1.3 and No such files or directory

    I use 2019, but I have never saw those errors before.
  3. SeeingBlue

    [10.98] Requested Real Map Datapack

    Anyone actually got this running without errors on TFS 1.3? This is what happens when I try it. https://pastebin.com/ERxkan4Y
  4. SeeingBlue

    What does your ideal server look like?

    I wonder what everyone would like to see in their ideal server. What would make your server unique? What features would you have? For me, I played 6+ years of RL Tibia but it was mostly a social experience and never reached level 100. So I missed a lot of content. So my ideal server would...
  5. SeeingBlue

    C++ Compiling TFS 1.3 and No such files or directory

    Probably not in the right directory. Not sure but I think it belongs in the vcpkg directory. Did you follow these instructions? https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29
  6. SeeingBlue

    Very oldschool OT player here. Let's chat about old and new OT! And maybe help me catch up?

    My discord is on my website BluNET - Home of Ultimate Twitch Bot (http://seeingblue.us) (looks like my cert is out of date, guess I'll fix that today) You can shoot me a message there. I compiled this version: otland/otclient (https://github.com/otland/otclient) I understand wanting the old...
  7. SeeingBlue

    Error: Cannot open include file: 'lua.hpp': No such file or directory

    I ran into this recently and after a little research I found that a recent version changed the directory location to vcpkg\packages\luajit_x64-windows\include\luajit\lua.hpp The luajit folder is what's new. I changed the broken lines of code to include the new folder.
  8. SeeingBlue

    Very oldschool OT player here. Let's chat about old and new OT! And maybe help me catch up?

    I've also returned recently and interested in developing something unique. I do a little bit of my own programming but I'm not that great in c++. I can also manage the hosting. My internet provider offers 1Gbps download and upload for local hosting plus I don't mind to buy dedicated hosting if...
  9. SeeingBlue

    Machine Learning -> Generating Pixel Art

    Perfect, thanks guy. I will update here if/when I make progress.
  10. SeeingBlue

    Machine Learning -> Generating Pixel Art

    I didn't find Object Editor, I did find something called Object Builder but I actually ended up using TexturePackerGUI which worked really well for all the single 32x32 monsters, but not so well for larger monsters like the cyclops. I'm still learning though. If anyone wants to help, you are...
  11. SeeingBlue

    Machine Learning -> Generating Pixel Art

    I came across an article recently that discussed using neural networks to produce pixel art. https://medium.com/@ageitgey/abusing-generative-adversarial-networks-to-make-8-bit-pixel-art-e45d9b96cee7 So I thought why not see if I can reproduce this. Feed a neural network all the swords in Tibia...
  12. SeeingBlue

    Mortal Origins - Tibia reloaded

    Fixed it. I tried using that silly attachment manager.
  13. SeeingBlue

    Mortal Origins - Tibia reloaded

    I hate that the picture ended up so small. It does look like tibia because I'm using all of Tibia's gfx right now. I have plans to change them in the future while keeping the same style but it's not necessary at this time. The game style will be different. I'm not using levels. Only skill...
  14. SeeingBlue

    Mortal Origins - Tibia reloaded

    All the mapping is done in-game. If you are really interested in helping map then I would love to see what kind of work you could do. Message me with some contact info.
  15. SeeingBlue

    Mortal Origins - Tibia reloaded

    I don't want to keep Tibia's. I have made a small few of my own & edited some others. Officially they are just placeholders until I can get a decent pixel artist, but commercial use is still a ways in the future, if ever, so for now they stay.
  16. SeeingBlue

    Mortal Origins - Tibia reloaded

    Years ago when OTserv first became big, I remember running one of the first servers that had rune & ranged attacks. I got into OTserv because I wanted a game more tailored to my liking probably like the rest of you. Well now years have gone by without being satisfied by any of the MMORPGs out...
  17. SeeingBlue

    Ultimate Tutorial by S.Shadowsong

    Nice tutorials. I just got done reading both of them. I cant wait till the 3rd as I'm interested in a detailed tut on AA. I'm using photoshop & can manage my way around it pretty well but Sprite art is new to me & I'm understanding it fairly well, I have high hopes for myself!! Thank you!
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