What does your ideal server look like?

SeeingBlue

Member
Joined
Apr 23, 2009
Messages
32
Best answers
0
Reaction score
7
I wonder what everyone would like to see in their ideal server.
What would make your server unique?
What features would you have?

For me, I played 6+ years of RL Tibia but it was mostly a social experience and never reached level 100. So I missed a lot of content.
So my ideal server would contain these features:

  • Staged XP rates.
    • I don't have time to level at the regular rate, but I don't want to be handled a max level character either. Get me quickly to 100+
  • No static vocations.
    • I want to mix and match the skills. No need to limit this.
  • Increased death penalty for PvP, decreased death penalty for PvE
    • Sorry, but death should hurt, and should matter, but I'm not so heartless to punish you for every PvE mistake.
  • Significant changes to the skull system.
    • Either a bounty system, decreased skills for serial killers, police/jail system, or nothing but community policing?
  • Plenty of hidden quest, secrets, and things to discover.
    • It's my opinion that hidden quest and secrets keep players interested and exploring.
  • Allow luring
    • I never lured, but honestly it produced some of the most exhilarating experiencing for me. GS in venore anymore?
  • Allow character blocking again.
    • With a revamp of the skull system, this issue should resolve itself.
  • Easier resources(Mana, health, runes, ammo)
    • Dont have time anymore to worry about gathering resources, I just want to experience the game. Lets make it easier to use and manage potions, runes, and ammo. I want to focus on exploring the game.
  • Real 7.* map + additional content
    • I want the 7.72 experience but with increased rates, I need more content. Plus not everyone want to play the same game again.

So that's the gist of my ideal server. Any other good ideas? Don't like something or don't think it will work?
 

Antony Cordeiro

Active Member
Joined
May 26, 2017
Messages
156
Best answers
0
Reaction score
34
My fvourite
7.7 tibia client from realots. but adding custom city and revamping spawns.
Also new monsters and items.
New quests must be added aswell
Exprate must be midrate and ending on 2x
 

Nemphis

Intermediate OT User
Joined
Jun 22, 2009
Messages
375
Best answers
0
Reaction score
136
Location
Sweden
I guess if the XP rate is medium to high and Death penalty is large on your experience, then maybe skill loss should be very low to non in pvp.
 

bybbzan

mapper
Joined
Aug 4, 2012
Messages
761
Best answers
2
Reaction score
89
Tibera all time favorite server.
Edited Evolutions map with alot of features taken from RL-tibia.
Annih, Poi, INQ etc.

Custom advanced quests
Big, well detailed hunting grounds.
Smooth mix between TP server and RPG, it should be possible to get back to city from a hunting ground by simply walking.
Mid exp, highest level around 400

Client: 8.6

There you have it.
 
Joined
Jul 24, 2013
Messages
255
Best answers
0
Reaction score
109
No static vocations.
  • I want to mix and match the skills. No need to limit this.
Do you mean a character would have hp of knight, mana of mage, learn every spell and excel every skill?


My ideal server... would have two starter cities, Thais and Carlin. Both would loot different types of equipment in different type of creature dungeons. Maybe even different spell teachers. There would be no boat and the road between very dangerous.

Dwarf bridge would be orc bridge. The whole land to the east orc territory. Beholders would still rule AB. Venore would be a wasteland full of dragons and giant spiders. West of orc bridge towards Carlin would be Mad Mage Valley, home to warlocks, witches etc.

It could start out with only Thais and 100% death loss as a test. Going to 40% death loss. Experimenting with legendary powers such as complete invisibility and convincing unlimited amount of dragons.

Of course different quests and hidden spell scrolls.

Spell scrolls allow any vocation to learn a specific spell. You could have a paladin with energy wave. But it would be rare.

This is basically a description of how I imagine Tibia -4.0, not client or graphics but map and gameplay. Digging stuff up to see how things played out.

No skulls. Creatures could be lured freely across the land. Cities would have drawbridges for defence.

No tasks or collecting creature products, it only makes me play more and keeps me online longer without giving more fun. That's just not healthy.

reusable arrows
double hit firesword
exiva doesn't say higher or lower, above or below
summons turn wild on logout
sniping from higher floors
no pz
...


Concept 2:
war server with max level limit
high rates, easy exp+ gold, runes in shop
7.x pvp-e but faster, ideally inferna paced (no exhaust, all runes work like uh)
custom maps with some nice quests and houses

skilled pvp in relaxed, friendly environment that takes little time to enjoy
 

Tharwynn

Member
Joined
Dec 10, 2012
Messages
7
Best answers
0
Reaction score
8
your city idea is very fun, i played years ago on Ultima Online server, where the other cities were captured by monsters and playerbase was shrinked to 3 cities ;)
 

El Diablo

Member
Joined
Jun 9, 2007
Messages
28
Best answers
0
Reaction score
6
I often times find I enjoy completely custom servers in any format. IE: Servers made by Death and Synthetic, Fenris while it was in Beta, Avatar OT. Just having a different feeling than playing the standard bone game.
 

Leo32

Getting back into it...
Joined
Sep 21, 2007
Messages
784
Best answers
4
Reaction score
181
Im building the type of server id like to play.
Rookgaard as a base map, customized and added onto about 4x in size.

Quests in many ranging forms from simple interactions in hunting spawns to trigger a thematic event/boss/ambush/entrance to deeper hunting grounds to the usual rpg-questlines for actual roleplaying/discovery and secrets hints. I really like the idea of overdoing the amount of interactions, click on shit and stuff should happen.

Randomized/rolled tiered loot, simple but rewarding.

3 vocations, knight, rogue and mage.

Knight sword and board or two hander.
Rogue bow and dual wield daggers.
Mage wand and spellbook or magically conjured sword and board.

Spells unlocked on reaching their level with appropriate notification and usage transparency.
Spells created more like a Diabloesque class.
Knight - defensive/offensive auras, offensive single target, or aoe offensive with a two hander, cc like pushback, push creature taunts and shieldbash stuns when you use a shield.
Rogue - actual vayne tumble like invis, poisoned weapons, backstab/sneak bow crits and utility based spells (haste, cripple/hamstring, decoy)
Mage - healing and offensive magic, the aoe class. More interesting spells like novas, teleport, turn to stone (zhonyaesque?), shield allies etc

Deathloss I havnt quite settled on a system yet.
Currently its 1-2 pieces of equipment can be attuned and you dont drop them, everything else can drop. Pvp death exp loss is reduced by alot, but your bankbalance and house goldstash is totalled and a % drops on death, store your gold as decoration or equipment to mitigate losses but also means for difficulty in liquidating.

Procedurally generated dungeon area for endgame content.

Once you throw the tibia anchors away the engine itself is quite plyable. The only thing I enjoy about tibia today is the nostalgia and recognisability of rookgaard which is why i like it as a basemap, just 20 years into the future, half destroyed and being overrun from the creatures from outside the walls.

Throw all this in a webclient and you have a game that Ive been wanting to play for aggggggeeess.
 
Last edited:

pink_panther

Active Member
Joined
Sep 10, 2016
Messages
144
Best answers
1
Reaction score
42
I really like luring and wild summons on log out.

Are there any posts on how to edit the sources for this actually?
 

Kombosabo

New Member
Joined
Jul 30, 2009
Messages
25
Best answers
0
Reaction score
1
The server that interested me the most when I started with OT's was "Rox666"
The server had teleports and fast leveling, enough to get to level 300 quickly
it also had very unique systems back then, such as a "boss lever" which when you pulled you summoned an orshabaal, then you could fight it until you defeated, and you would be able to pull the lever again
 

Kuzyn

Premium User
Premium User
Joined
Dec 19, 2009
Messages
1,376
Best answers
2
Reaction score
384
Location
Gdansk, Poland.
I wonder what everyone would like to see in their ideal server.
What would make your server unique?
What features would you have?

For me, I played 6+ years of RL Tibia but it was mostly a social experience and never reached level 100. So I missed a lot of content.
So my ideal server would contain these features:

  • Staged XP rates.
    • I don't have time to level at the regular rate, but I don't want to be handled a max level character either. Get me quickly to 100+
  • No static vocations.
    • I want to mix and match the skills. No need to limit this.
  • Increased death penalty for PvP, decreased death penalty for PvE
    • Sorry, but death should hurt, and should matter, but I'm not so heartless to punish you for every PvE mistake.
  • Significant changes to the skull system.
    • Either a bounty system, decreased skills for serial killers, police/jail system, or nothing but community policing?
  • Plenty of hidden quest, secrets, and things to discover.
    • It's my opinion that hidden quest and secrets keep players interested and exploring.
  • Allow luring
    • I never lured, but honestly it produced some of the most exhilarating experiencing for me. GS in venore anymore?
  • Allow character blocking again.
    • With a revamp of the skull system, this issue should resolve itself.
  • Easier resources(Mana, health, runes, ammo)
    • Dont have time anymore to worry about gathering resources, I just want to experience the game. Lets make it easier to use and manage potions, runes, and ammo. I want to focus on exploring the game.
  • Real 7.* map + additional content
    • I want the 7.72 experience but with increased rates, I need more content. Plus not everyone want to play the same game again.

So that's the gist of my ideal server. Any other good ideas? Don't like something or don't think it will work?
  • XP rates - its not a solution. A lot of ppl stick to "levels" but you can change everything, level requirements and pros of having lvl x,y,z and with that you can create something unique without trying to implement your ideas on basic tibia concept.
  • Probably it will end up like this: everyone pick same skills because of their "strength" and everyone will be the same.
  • Death penalty should go together with progressing, if advancing to next level is hard, then penalty should be lower etc. About PvE/PvP penalties, think about this twice. Monsters do not get better/stronger because of your death, item/xp loss. Other players do. So, is it ok to punish players more in pvp and make others stronger?
  • Totally depends on server type. You can punish players that PKs too much, put guards, set non pvp areas or pvp areas.
  • Agree.
  • We had some examples of luring on RA and people were mad that some other guys lure monsters...
  • What do you mean by character blocking? No swaps/going through friendly traps?
  • There will be point when you reach the final, unless its random generated world without limits. So having restrictions on resources is understandable, you dont reach the final point too fast.
  • I dont understand where is the fun on playing ancient clients but its up to you 👍
 
OP
SeeingBlue

SeeingBlue

Member
Joined
Apr 23, 2009
Messages
32
Best answers
0
Reaction score
7
  • There will be point when you reach the final, unless its random generated world without limits. So having restrictions on resources is understandable, you dont reach the final point too fast.
is it just me or is one of the best end-game features barely maintaining that balance between life and death while pulling as many mobs as possible?
 

Paco

Member
Joined
Jan 4, 2009
Messages
165
Best answers
0
Reaction score
39
Location
Zapotlán del Rey, Jalisco, México.
A normal no rushed server, slow exp, not concentrated the "fun" on hunting like a mindless bot machine.
A server with rpg adventures like it was back in the days when we discovered the lands of Tibia, when your effots and rewards had meaning, and the better you played the more advantage on the other players feels, there a lot of things that people are doing wrong with the Open Tibia nowdays if you ask me, I don't know if users are happy but the days of Open Tibia will be counted if we don't change our views and concept of fun!
I've put a lof of efforts to complace my own desires on my server, I still do what I can to update it from time to time.
Wish there was more people around with my point of view.
 

Nemphis

Intermediate OT User
Joined
Jun 22, 2009
Messages
375
Best answers
0
Reaction score
136
Location
Sweden
* I dont need anything Unique. All I want is a server that is well thought out and a server that has features that works with each other that makes sence. Know what im saying?
 

BahamutxD

Jack of all trades, master of none
Joined
Jun 8, 2009
Messages
573
Best answers
12
Reaction score
194
Location
Spain
Just what RL was in 7.X-8.X or even 9.X but with a reimagined map/world. No need for fancy new systems or features.
 

Evalor

The Ancient One(Cahir)
Joined
Nov 19, 2009
Messages
82
Best answers
0
Reaction score
22
Location
PL.
As same as Tibia Dark Wide was. Even single Player could achieve legendarny things, and back in its times had really advances solutions for system of enchanting weapons, luck system, bonus exp... For curious visit my old advert topic 😉
 

Astrax

Member
Joined
May 18, 2008
Messages
64
Best answers
0
Reaction score
22
  • Either a blend of the 7.4 graphics with newer ones, or completely new graphics, but outfits should be in 7.4 style
  • Old-school gameplay (level contributes to magic damage, no hotkeys, old death %, classic exhaust, luring, no ghosting, no stackable runes, etc)
  • Elemental system... one of the few good things that the newer versions of tibia introduced in my opinion
  • Refreshed magic system with new spells ... I'd like a blend of the old magic system with the new one (in the old one most instant spells are useless outside select situations, and new one makes sorcerers overpowered AF, so somewhere between the two)
  • Fixed 2x exp / skills ... really dislike stages
  • "Custom-pvp" ... where most of the map is non-pvp, but there are certain areas where pvp is allowed (including some that contain the best hunting spots in the game)
  • Semi-custom map ... moreso than what medivia is nowadays, I'd like a very customized global map that has lots of new areas while at the same time conserving the "feel" of the original map
  • Zero tolerance for cheating
  • Market ... but sellers are charged a 25% fee, to encourage direct player-to-player trading while still having the convenience of a market
  • New vocations
 
Top