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  1. Under Influence

    Project Catraya: Future HTML5 OT like game

    I will release it when I have something demo'able, but my code is still lacking a lot of quality. Trying to get rid of new's inside of constructors atm, getting ride of dependencies like Pos shouldn't belong to player but to the tile where it is... at moment is still a big mess. I'm good with...
  2. Under Influence

    Project Catraya: Future HTML5 OT like game

    I stopped for some months because the corona virus screwed my life and I have been ill with a chronic disease I got since this year. Actually I'm going to resume the new few days, since I am out of job anyway. In the process of refactoring, because the server is having performance problems. My...
  3. Under Influence

    Ideas to make 7.4 tibia monsters more challenging

    *My original idea is that titans have a shell that needs to be destroyed before being killed, but changed to block first attacks. *For venom, I also changed, some creatures with constant poison stings increase the initial poison damage threshold and left rookgaard creatures out of that. *Necro...
  4. Under Influence

    Ideas to make 7.4 tibia monsters more challenging

    This are ideas for everybody to use! I'm might not be the best programmer but at least I can help the community somehow. I tried to give the monsters passives with the best logic possible, but you guys can post some suggestions too, to change. In battle list, there could be small icons with...
  5. Under Influence

    Ideas to make 7.4 tibia monsters more challenging

    Updated until ZAO, won't put more monsters because it gets too messy after that.
  6. Under Influence

    Ideas to make 7.4 tibia monsters more challenging

    Made update with info graph.
  7. Under Influence

    Ideas to make 7.4 tibia monsters more challenging

    This is some ideas, I got from gauntlet games and can fit Tibia (creatures are grouped and have passives). I used tibia 7.4 as example. Creatures until Tibia 7.8
  8. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    bandits didnt exist in 7.4, only wild warriors
  9. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Lootbags? Just halberds from zerkers are enough for paladins to profit in Orc Fortress.
  10. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Wrong. They do because their mana is used in something else like healing. Imagine in team hunt, Druids will spend mana healing other players which will reduce their EXP, in 7.4 Druids would never be in top players. If they use summons they can get a bit more EXP for them while busy with other...
  11. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    I think with those changes Druids wont change Druids EXP problems, and will be used as heal 'bot' and PVP oriented class. Some changes I propose Paralyze - 0 mana to use if targetted on creatures Summon Creature - summons get 25% of EXP instead of 50% (Druids XP wont increase with your...
  12. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Thanks, I really appreciate your support. Be aware that the map was never tested, so it should have bugs.
  13. Under Influence

    A trip down the OT memory lane.

    I remember one the first OT that only had one bug spawn and the pathfinding was bad, characters also skipped from sqm to sqm. Also the capture the flag OT where you spawn in one of the sides and had to push some item to the other side, without any scripting. Cip removed ip changer because of...
  14. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    There are no djinns, selling items to get profit will be much harder.
  15. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    People will level faster than vanilla 7.4, just because there aren't 850 players online at same time, taking all available spots.
  16. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Hey please confirm the vocation changes before the test server :)
  17. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Can you explain why bear room had minotaurs in every sqm in the trap? They were lured from same floor and spawn was very close to the room. Also places like dwarven hell, mino hell were complete nuts, because people that went down to check would double/triple the spawn beneath. Maybe it was...
  18. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    People are so obsessed with 7.4, I never understood why. The last real old school Tibia update was 7.2 with the introduction of Ghostlands which still resembled the old versions. 7.3 they added their first theme-park and started the GFB hunting spawns and 7.4 just made the Ank spawns more OP...
  19. Under Influence

    Project Catraya: Future HTML5 OT like game

    Parsed spawns.xml into the game :) Ill post another update next week. Going to work on monster movement and combat. Spawn system is old school tibia, every Spawntime, it looks if the spawn square is not blocked and if there are no players on the screen. If you lure monsters outside of spawn, it...
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