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  1. Under Influence

    Project Catraya: Future HTML5 OT like game

    Thanks, looks similar to how I created 'Mil' the first time, however I decided that using OT formats (otbm and otb) and 7.7 leak was better than starting from 0 and I improved the code a lot since then. I'm playing with parcels mechanics today :)
  2. Under Influence

    Project Catraya: Future HTML5 OT like game

    I've been working in a Tibia like game, which is rewritten from scratch from my old project Mil. The objective is not to copy original Tibia 100% but to make a game easy to modify (editing json files) and play (open browser and you are already playing). I might release all the codebase when I...
  3. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Now that you speak of furniture trap, I remember the boat of Senja was always covered with furniture and people coulnt escape because the npc was far away they would relog but appear on the next barrel, this before you could destroy items.
  4. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Druids should be more focused on summons, imo Ill add a spell to teleport summon and summons give more exp.
  5. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    And before 7.4, arrows and bolts had whole screen range plus outside the screen up and down.
  6. Under Influence

    OpenTibia [7.72] Tibia Dat Editor

    I used his code and converted it to typescript/nodeJS and the output is a json file with Tibia.dat structure. interface Sprite { height?: number; width?: number; blendFrames?: number; divX?: number; divY?: number; divZ?: number; animations?: number; } interface...
  7. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    In old tibia a Demon Skeleton would be strong against a lvl 30-40 Knight.
  8. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    I was very active in Tibia between 7.0 and 7.5 and I remember the mechanics very well, I've had a long chat with the hosts to try to see if something is missing and they seem to have everything right, this server is the real deal.
  9. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    I remember the patch where they changed the rope behaviour to prevent monster stack traps, everything you ropped would go to your sqm, but they reverted it, I dont remember the reason, I think it broke some quests or some bug happened in pvp What's going to be kept in Ankrahmun area?
  10. Under Influence

    Discussion: Would a web-based OT be welcome?

    Nice to see someone else is also doing a web project. I have my own but it only looks like Tibia, everything else is different, mine still requires a lot of work to be playable, I worked for more than 1 year but I started again from scratch. I use Phaser for canvas and Svelte for dom And I know...
  11. Under Influence

    [Discussion/Survey] What do you look for in servers? What makes you stay?

    I think some OTserver are either to close to tibia, other games or have complicated system. I want the OTservers to focus on more on using old tibia core as a base, but making the game different than original tibia. Skills For example: fishing skill - you have only one fish type, nothing more...
  12. Under Influence

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Its been like 3 years so nothing new to be found, I guess
  13. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    That's not a big secret, the old behavior of creatures was like every turn they had a maximum number of attacks/spells, I think Hunters had 3 max attacks, Elf Scouts/Mino Archer had 2 attacks, if I am not mistaken creature moving 1 sqm would reset those attacks, thats why the hunter in...
  14. Under Influence

    Tibiantis - reversed old Tibia project - discussion thread

    Wow this is the real thing! Overspawn was so funny when I filled bear room with so many minotaurs, they ended it when they made monsters move randomly when players were above or below. Monster spamming is one of the things I always wanted back, I remember then they changed slightly the magic...
  15. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Retrospective: Its been 1 year since I published this map that took me almost 2 months to build for free. I really had fun making it, it brought me so many memories when I was reworking the whole Tibia map, it was a shame it didnt turned out to be successful, I dont think a single OT used it...
  16. Under Influence

    Some questions about how Tibia works

    So why nobody made a cheat program to be able to see the extra sqms, outside of window range?. Floor hack is different thing, it was easy to make with sprite editor.
  17. Under Influence

    Some questions about how Tibia works

    Does somebody knows what is the TIBIA server tick rate? How do they render the sqms that are offscreen when you character is moving in that direction? Does the client have a hidden layer of 1 Sqm (row/column) sitting there to be shown while the character is transiting to the next sqm? If there...
  18. Under Influence

    Tibia Battle Royale

    That is not a good implementation, you have to make some kind of shade so players know what they can and cannot see. I'm trying to do the same with raycasting on my html5 project.
  19. Under Influence

    My own html5 project: Mil Online

    Map editor is on its way!!!! Floors, borders & walls implemented. Option to change floor, full map navigation, auto border, auto wall, brush sizes, customize minimap colors, floor combination with more sprites etc are already working! the MAP will read easy to understand JSON files in...
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