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  1. Under Influence

    My own html5 project: Mil Online

    My first goal is releasing a war server with a small map to test performance and after I release it, I will start making it RPG style with a big map. If I get enough support I will release the code, for people to make their web browser games based in Tibia with lots of customization. Since is...
  2. Under Influence

    My own html5 project: Mil Online

    I've been updating the game and adding tons of spells and the first version of the minimap: *Skills are self cast spells or spells I haven't attributed yet to Area or Beam category *Area are targeted spells with the mouse (like tibia runes) *Beam are spells like waves, but some you can press...
  3. Under Influence

    My own html5 project: Mil Online

    After converting my code to javascript ES6 classes, I am making good progress on spells and managed to import all tibia spell animations to the game New kind of spells, beam but slow moving in each sqm, double press and it will release very fast on the perpendicular direction, for example if...
  4. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Minor fix update: Fixed some bugs on Rookgaard with non-PVP tiles and a broken ladder to bear room.
  5. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Ok, I added the shortcuts to Drefia, and made a teleport on the ship of Drefia that goes to the ghost ship in Fibula (it was a nice idea, to cross the extreme of the maps) Also the updated minimap preview if you want to use it for your OT OT:
  6. Under Influence

    My own html5 project: Mil Online

    wow thanks, it works :)
  7. Under Influence

    My own html5 project: Mil Online

    1 YEAR UPDATE - After some downtime after being very busy with work and personal issues and since I preferred to spend the last free time last year in the all premium account dungeons in mainland map I have some free time now, and I've developing the game since Christmas every day. I finally...
  8. Under Influence

    Converting .dat, .spr to a sprite atlas.

    I've been trying to use your program but it either gives a Unhandled DatAttribute [136] error in old versions of Tibia or in Tibia 1098 it gives an out of memory exception.
  9. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    I think I made a shortcut or two to get to Drefia faster, although they are not very obvious (I remember that one of them is in the poison fields in the begging of hellgate). Feel free to add anything you want to the map.
  10. Under Influence

    TibiaRoyale - BattleRoyale Server

    To make a battle royale in a game like Tibia is very tricky because it is 2D and tab targetting, you should do some of the following things to make it work: *remove battlelist and tab targetting hotkeys (only self hotkeys and crosshairs should remain) *increase the arena of the game, is too...
  11. Under Influence

    OTServ in other programming languages.

    Not exactly OTS, I was making a HTML5/Node.JS game based on Tibia that you can play in your browser, but I got no time to do it alone and there is so many optimization things I don't understand: demo - and then I moved to this map project: [7.6] All premium account dungeons in Tibia mainland ...
  12. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    1 month since my last post. I'm curious is anyone using this map as a OTServer project? You can reply by PM if you want.
  13. Under Influence

    [Germany] [Tibiana 7.1] [Unique] [RealMap] [OldSchool] [Start New Era] [100% Mimic 7.1+Customs]

    7.1 was the time where I was more active on Tibia, and your server doesn't look like 7.1 at all. >> NPCs and Quests All available quests from protocol 7.1 should exist here including all NPCs with the correct dialogs. 7.1 Didn't had any real quests, had some NPC trading quests and daily...
  14. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Did a small update to Draconia Pyramid and fixed bugs:
  15. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Important fix: Fixed manually all borders in Tibia land so that people don't get confused between two floors. Possible to levitate everywhere like in old school Tibia. Did a small rework to Outlaw Camp and nomad cave.
  16. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Reworked Orc Fortress as a dirty metal stronghold BIG CHANGE: For old Tibia fans -> Removed all mountain borders from Tibia and the ugly field borders. This should be the final rework/development release. From now only will be mostly fixes and will only post here when I find the next version...
  17. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    New update: reworked the mountains of Mt Sternum, Kazordoon and Femur Hills. Added some spawns on the top of the hills.
  18. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Now Fibula is a Desert Island :). Did some fixes too mostly on Ice Islands.
  19. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    New version with more fixes plus Kazordoon and Carlin Revamp (Liberty Bay Style),
  20. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    I used the OThire Map, tibia legacy server and new versions converted to 7.6. No version was a perfect real map, I had lots of work fixing borders, copying places that didn't exist in one version, removing thrash from the ground, etc, but I did that while making this version of the map so I...
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