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  1. pepsiman

    TFS 0.X Crash

    @Gesior.pl Yeah bro, i forgot to mention protocol it was OTX2 protocol 772. However this can be applied on all protocols. Thank you very much bro, so the required code to fix this: after void MagicField::onStepInField(Creature* creature) add if (!creature) return; also aftervoid...
  2. pepsiman

    TFS 0.X Crash

    Hi bro, thanks for answer I don't have core.pid, How can i generate it? I use this script to generate crashlog (done by Mkalo) About what you said, this is what i think: > I get a random position from two positions > I create a monster on that random position > That monster probably is...
  3. pepsiman

    TFS 0.X Crash

    @Gesior.pl sorry for tag you, can you take a look at log please?
  4. pepsiman

    TFS 0.X Crash

    bump
  5. pepsiman

    Lua Function [TFS 1.3] Item abilities via Lua

    awesome release! thanks for sharing
  6. pepsiman

    Tibia 3D Multiplayer Project - what do you think?

    looks sick xD
  7. pepsiman

    TFS 0.X Crash

    Hi, i had a crash, could someone help me please? This is the gdb report hastebin I'm using OTX2
  8. pepsiman

    TFS 0.X reload break all addEvents

    then i'll just remove reload command and restart if required. Ty again
  9. pepsiman

    TFS 0.X reload break all addEvents

    yeah, i do that, i was just wondering if there is another way, ty xD
  10. pepsiman

    TFS 0.X reload break all addEvents

    hi, is there a way to avoid that? Or just disable reload on production directly? thanks in advance
  11. pepsiman

    Some few tips before open a server

    Hi all. I had some problems when started my project and i've been learning during the process. I'll be sharing some suggestions i could learn here Learn GIT Seriously. Is not that hard to learn and it saves you lot of time, you can do something and safely back to last change if something breaks...
  12. pepsiman

    Optimizing TFS Pathfinding

    i like pro developers wars xD
  13. pepsiman

    Addition to support rules / Message to the admins

    imho if you don't have a good answer then don't do a troll answer and ignore that thread, simple. Let it be
  14. pepsiman

    TFS 0.X Crash

    on spells.cpp find ReturnValue ConjureSpell::internalConjureItem there find this: if(ret != RET_NOERROR) delete newItem; g_game.startDecay(newItem); replace with this: if(ret != RET_NOERROR) { delete newItem; } else...
  15. pepsiman

    TFS 0.X Crash

    > player tile is full > player cast conjureItem spell and if there is not room on his/her backpack send to tile > since tile is full, it crash i will upload the fix soon
  16. pepsiman

    C++ What's the best way to change variable name in source?

    if you change variable name on all coincidences there is not a problem, that's what refactor name option does on compilers
  17. pepsiman

    C++ What's the best way to change variable name in source?

    if you are using sublime text you can use ctrl + shift + f to find SKILL_CLUB and replace to SKILL_STRENGHT
  18. pepsiman

    TFS 0.X Crash

    Hi, i had a crash, could someone help me please? This is the gdb report I'm using OTX2 hastebin
  19. pepsiman

    How to Advertise my OT well

    i think he tried to say "You could get lot of players with countdown but those won't be loyal players and if they get bored with your content they will just leave and won't back again. Don't expect do countdown and magically get a big playerbase, the real playerbase is built with a few loyal...
  20. pepsiman

    How to Advertise my OT well

    probably at start because of hype, but after some hours that can be 30~50, it depends on how good is your server. If you mean a playerbase that it would take some time to do imho
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