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  1. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Try: LookEvent:register(1) With the number 1. I had a similar problem, that the attributes were not seen in the items, and solved with (1)
  2. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    you need edit this part: local LookEvent = EventCallback local MoveItemEvent = EventCallback local ItemMovedEvent = EventCallback local GainExperienceEvent = EventCallback local TargetCombatEvent = EventCallback and: LookEvent:register() MoveItemEvent:register() ItemMovedEvent:register()...
  3. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Wow, I missed that detail: onItemMoved now if it is working well. Thank you so much Suggestions for future system updates: Message when stats change, with stats equipped. Add mana regeneration/health regeneration (Ticks) Add speed attribute excellent system, very clean code, I hope I can...
  4. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I am using otservbr, I have the callback functions installed, all system works perfectly. the only change I made: Original Line: MoveItemEvent.onMoveItem = function(player, item, fromPosition, toPosition) Change to: MoveItemEvent.onMoveItem = function(player, item, count, fromPosition...
  5. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Hello, I have a little problem, the items add the attributes, but when deequip the item, it does not remove the attributes. I have no error in console, any possible solution?
  6. beenii

    [TFS 1.3] EventCallback: Firestorm Event

    time = "20:02:10", -- time to start event each day "10:00:00", "15:00:00", "20:00:00" <-- for example how add more hours?
  7. beenii

    Feature Antirollback

    I have same, you find solution?
  8. beenii

    Windows Client 10 Dbug ChatMessageMode = 52

    Hi I am using tfs 1.3 otservbr. This error happens when you pass by certain connected players. any temporary or definitive solution that you think it will solve?
  9. beenii

    [Tool] OTUI Editor

    we all want to try it, hopefully a usable version is established soon
  10. beenii

    Lua Call table data

    It works, call all the monsters But how can I call each wave individually? SOLVED: for x = 1, #tileReqTower.WAVES[1] do tileReqTower.WAVES[1][x].monsterName
  11. beenii

    Lua Call table data

    Hi, I'm trying to read the information in this table, I don't know if the structure of my table is wrong, or my way of wanting to receive the data Table: towerTileConf = { [37101] = { minLevel = 100, centerArena = Position(31957, 32335, 7), -- Centro de la arena...
  12. beenii

    [TFS 1.3] Advanced quest chests

    thanks for letting me know, i will modify
  13. beenii

    Revscripts(1.3) Custom Equipment {SYC}

    count on me I will see between today and tomorrow if I solve the manashield condition, Although I consider it is not very important, and I will correct the premium tag, and then I will publish the version for otservbr. If you like, send me your discord in private, to see what improvements we...
  14. beenii

    Revscripts(1.3) Custom Equipment {SYC}

    Hello, I have days looking at your code, I decided to try, I have read the previous comments, and I agree that it is a wonderful system, it has many uses. I am testing in otservbr, correct common mistakes lines 114,115,116, onLook and getGroup, and works fine without error in console, only have...
  15. beenii

    [TFS 1.4] Advanced tile requeriment for exclusive zones

    Hello, I took the liberty of making a system to give access to exclusive areas. It is very easy to configure, if you have any idea to improve it, comment it Features minimum level to enter maximum level to enter you can combine minimun and max level to tile Storage (if you want give access...
  16. beenii

    [TFS 1.3] Advanced quest chests

    System by strutZ with a small modification to do anahi type quest 4 chest 1 reward. Features Easy config Can add level requirements for chests Supports Item Rewards Supports Experience Rewards Supports Outfit Rewards Supports Addon Rewards Supports Mount Rewards Supports Anihi Quest (4 Chest...
  17. beenii

    Lua addBestiaryKill(creature:getName()) how get BestiaryKill In Lua?

    hi, i've been exploring my source code I did not find any function to give me information about the kill of each monster, what I found was: player:addBestiaryKill(creature:getName()) and in const.h static constexpr int32_t STORAGEVALUE_BESTIARYKILLCOUNT = 61305000; // Can get up to 2000...
  18. beenii

    RevScripts how add action fromuid="2000" touid="2100" in revscript?

    hello I am passing my old scripts to revscripts, how is that function done? i use Advanced quest chests 1.x strutZ function capAll(str) return (str:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)) end function onUse(player, item, fromPosition, target, toPosition...
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