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  1. kimokimo

    Sabrehaven 7.8 Project Discussion

    nice work keep going
  2. kimokimo

    tfs 1.3 compile error

    I added a small edit to function combatHealth in game.cpp if (targetPlayer = dynamic_cast<Player*> (target)) { std::string value; double damageReduction = 0; uint32_t storage[33]; sprintf(storage, "%d"...
  3. kimokimo

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    also there another one search for if (className == "Monster") you'll find it else it won't work without i just tested it
  4. kimokimo

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    Must be something wrong because me and @Evil Puncker experienced the same issue, also loot in tfs 1.3 is generated in lua does that have anything to do with it?
  5. kimokimo

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    true: the monster is spawned from a spawn on the map false: the monster is spawned artificially via Game.createMonster(name, pos) that's what i understood from your explanation also why's the loot not dropping of tfs 1.3
  6. kimokimo

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    A monster that died and respawned
  7. kimokimo

    Feature [TFS 1.3] Monster Levels

    Is there a way to set a monster level with lua for example summon a monster and add +50 levels to it's level. @Delusion
  8. kimokimo

    tfs 1.3 item abilities by delusion

    But these custom attribtues don't show on item look ye?
  9. kimokimo

    tfs 1.3 item abilities by delusion

    I'm trying to recreate a part of this system: https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/ I only need the part where it sets the attribute on the item and return it back, i don't want the effects itself. since i don't need all the abilities i wana add the attribute to the...
  10. kimokimo

    tfs 1.3 onLogin check item attributes

    i'm still kinda new to tfs 1.3 so what was the issue here?
  11. kimokimo

    tfs 1.3 onLogin check item attributes

    @Stellow it's the full script i just added this to login.lua for i = 1, 9 do local items = getPlayerSlotItem(player, i) if items.uid ~= 0 then if items.actionid == 200 then local desc = items:getAttribute(ITEM_ATTRIBUTE_DESCRIPTION)...
  12. kimokimo

    tfs 1.3 onLogin check item attributes

    I was trying to check player equipped items on login to see if they carry a certain description but it seems like it returns a nil on login but it works in other scripts like movements, actions it returns the correct description. for i = 1, 9 do local items = getPlayerSlotItem(player...
  13. kimokimo

    1.3 imbues

    it does add the abilities https://gyazo.com/a563a94d5459384d46c509479a7057a7 but since this is not a setter how do you actually remove them? update : it does remove the abilities but changes won't take effect unless character logout, what's the work around this? or actually it does not remove...
  14. kimokimo

    1.3 imbues

    Are the imbues only attributes on items? or is it possible to set manaleech or critical chance to a player without gaining it from items with imbues? I mean are these special skills gainable with lua? because in game.cpp it's indentified as a special skill. chance =...
  15. kimokimo

    from 0.4 to tfs 1.3

    function doAddCopiedContainer(it, new) --By Doggynub local uid,its,news = it.uid, {},{} local size = getContainerSize(uid) local test = {} for i = 0, size-1 do local item =...
  16. kimokimo

    tfs 1.3 onAddItem

    Can i have your discord easier?
  17. kimokimo

    tfs 1.3 onAddItem

    I mean check where the item is thrown not the item being thrown
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