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  1. Zyntax

    OtLand Please do not bite the newcomers - Newcomers Welcome Policy

    EldinWorld, +1 for your post one page ago, couldn't agree more. As I reached the end of Dons post the final nail was slamed into my OT coffin. I just want to add my 2 cents here, since I'm involved since 2005 with OTs (scripting, mapping, hosting) and this will be my "good bye" post. 8...
  2. Zyntax

    Keep one, drop one

    You Ghost
  3. Zyntax

    I'v been here and Still no infraction

    0 infractions or warnings! Allthough, if I remember correctly I once told a newcomer in his thread (title:"Need donation sys halp plx!") to drop dead and rott in hell because of his greed. (Don't infract me now, it's been 3 years :D) Else, I'm also a good guy!
  4. Zyntax

    MoveEvent Solo Boss Quest - Checks for entity in a specified area

    if(isPlayer(pid)) then msg = "Someone else is already doing this quest, wait a little longer." doTeleport(cid, positions[1], msg, typemsg) <-- delete this line
  5. Zyntax

    OTFans dead o.O?

    Yo STiXi, make sure to get my Project posts if you can and PM/email them to me if you get the chance. I'd really like to store them on my HDD, just old pieces of codes but my blood and sweat are in there! :D If you don't mind ... and find them by coincidence that is ... :P
  6. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Mwahaha, I remember saying that we do not have an ETA for the project, though it seems some guys are still around :P What's up with our furious fearless leader? Is the horse still around? :P
  7. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Hmm. I'm curious if anyone remembers this project :D It's been decades now, anyone still around?
  8. Zyntax

    Lua How to do smooth movement?

    You probably mean to make it look like the coin "walks" from tile to tile if I understood that correctly. If so, it's not possible because static items do not have an animation. You could sprite something yourself though (which will require your players to use your custom client) I couldn't...
  9. Zyntax

    Save a table value for each player

    Shouldn't it be possible via MOD's? Different enviroments - same variables. Correct me if I'm wrong :P
  10. Zyntax

    Lua StopEvent in another script

    Ah, gotcha :) Thanks for the explanation!
  11. Zyntax

    REQUEST! Turning stuff

    Usually there are 4 different IDs with 4 different directions the stairs are looking at. AFAIK ladders only have 1 direction, facing north? Browse through your mapEditor IDs. But there should also be a function to turn them (try rightclicking them, then rotate?)
  12. Zyntax

    Lua StopEvent in another script

    Basically it could be possible to store an addevent ID in a global variable and execute another script to stop it? myID = 0 function onUse(..) myID = addEvent(...) end next function onSay(...) stopEvent(myID) end Or am I getting this wrong?
  13. Zyntax

    So you got skill? Then why are you just sitting around?

    You got me wrong, pal. I meant "My post is worth an infraction for all the swearing" :P I do get where you're coming from but you have to understand that people who are able to help others out these days are simply pissed off without a point of return. The board which Zisly requested is...
  14. Zyntax

    So you got skill? Then why are you just sitting around?

    Saying that noone helps requires a big mouth and zero knowledge about the past. How would you feel if you release your work (be it mapping or scripts) and you experience lazy copy paste idiots which cry and flame you "You're script doesn't work, I'm using 7.4!" When you stated in your first...
  15. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    *sigh* You know, when the mappers get stuck in their path the scripters also lose motivation, no work to do -> no time to waste scripting something :/ I guess what everyone of us needs now is a spark that lits a fire which will grow into an inferno of motivation to continue this epic...
  16. Zyntax

    Another Fail Weeked

    Study as good as possible, graduate earlier then normal, enjoy life more! xD
  17. Zyntax

    Life's good

    Life's good for the bad and bad for the good. I kinda share that thinking acutally. I've never seen a "bad" man which killed people, were greedy as hell, had money and power but died with a smile on his face telling "I had a wonderful life, I had power, money, women, I killed for fun, it was...
  18. Zyntax

    Lua Problem with setting storage

    Replace doPlayerSetStorageValue(.. with setPlayerStorageValue(.. this should do the trick
  19. Zyntax

    What is your OpenTibia job?

    Currently scripting for Scarlet Horn. *Sidenote* Why did you make such a thread? Any hidden intensions? :D
  20. Zyntax

    Happy 1st April!

    PROUD FOOL HERE! Count me in :D
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