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  1. ObsidianQ

    Compiling OTClient (Master) DX9 Visual Studio

    Thank you, but i been doing sources modifications, how can i keep compiling it with my own modifications? :(
  2. ObsidianQ

    TFS[1.3] SQL Database Player Condition: "BLOB - 43"

    Hello, I'm having the next issue: I can't find out what triggers this condition on my character but when it happens it won't let me log in (It actually frozes the OTClient when put in my account and try to login, then it crashes) When i click on it, downloads this file: How do i fix...
  3. ObsidianQ

    Lua TFS 1.X/OTC InGame "Display"?

    bump NVM, solved by adjusting my VisibleDimensions (GameInterface.lua)
  4. ObsidianQ

    Compiling OTClient (Master) DX9 Visual Studio

    That didn't help :( Bump
  5. ObsidianQ

    Unity3D client?

    Where it says Euro? :lol:
  6. ObsidianQ

    Unity3D client?

    ALL RIGHT, TIME TO GET RIPPED @Thread: Awesome job!
  7. ObsidianQ

    C++ TFS 1.X (1.3 Master) Issue with day and light time.

    Yes, but it kinda messed my real time hour Bump Bump
  8. ObsidianQ

    C++ TFS 1.X (1.3 Master) Issue with day and light time.

    Hello, My TFS has real time clock, which means, if it is 5PM at the host server PC, it is at TFS, if it is 6:22AM, it also is at the TFS inGame. Real time, minute by minute. My issue is: Right now is 2:47 AM and should be dark. But it looks as "day time light". What i should do to correct...
  9. ObsidianQ

    Compiling OTClient (Master) Giving too many warnings.

    Hello, I been compiling OTClient (master) as 32 bits And yeah, it compiles and everything seems going good but it throws TONS of warnings, what i can do...? Does those warnings even matters? Click spoiler to see all the images please Whole Gallery: Imgur: The most awesome images on the...
  10. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    1.3 (Master) Edit: Updated thread with a more clear description. bump BUMP! Bump Bump
  11. ObsidianQ

    Mignari ObjectBuilder repo deleted?

    I'd also like to know, i can't find a tutorial
  12. ObsidianQ

    Help failed to get sprite id Object build

    Not a pro here but confirm if the spr/dat files have transparency and extended activated. Are they custom spr/dat or normal ones? Edit: and/or extended, first try with transparency, then extended, if not working, both, just to try your luck
  13. ObsidianQ

    Compiling OTClient (Master) DX9 Visual Studio

    Hello, vc14\settings.props: I tried adding "DIRECTX" to that file and compile but i received this error: This is what i have on my folder: I am using last OTClient sources at GitHub, but seems like there's no DX folder :( But i found this: How do i use that "angleproject" :(
  14. ObsidianQ

    Lua TFS 1.X/OTC InGame "Display"?

    Because i want to delete that gray space at the left side for those who don't want to use full screen, also for esthetic Edit: I deleted the zoom mode because that's the quantity of tiles i want to show, configured to keep the ratio in any resolution bump @margoh @Flatlander @WibbenZ...
  15. ObsidianQ

    Lua TFS 1.X/OTC InGame "Display"?

    Hello, What's the name of the tiles/sqm ingame area? (The one at the red square) I want to move it to the left (align left / parent.left) but i can't find the name of that thing :( If someone could let me know what it's name so i can continue my search on my files please?
  16. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Thank you! I have only one more quesiton: Where can i find the values for .otui? I'd like to modify few things, like the Splitter horizontal size, i tried to modify "anchors.right: gameRightPanel.left" because it looks a line from parent.left to gameRightPanel.left and i'd like to limit it to...
  17. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Wow this will also help so great! My main intention to move the position of the text ingame, at the screen:
  18. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    @Flatlander Can you help me with this? Since i applied your adding tiles tutorial everything is beautiful. But i found this kind of "bug" where the player is limited to it's original tiles area to move or pick up items by distance, i need to extend it to the same tiles i added to my screen.
  19. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Thank you, i didn't mean to ask for the full edit, just a guidance as the past post, thank you very much
  20. ObsidianQ

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    How does this affects? O follower the tutorial as it is and it's working just fine Edit: Mr. Smartass, you got a 9 and a 8 and you replaced both with Map::maxClientViewportX, giving them the same value, instead of (Map::maxClientViewportX+1) to the "9" Edit 2: @Flatlander i also need to...
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