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  1. Jaki Maoh

    AAC [TFS 1.3] ZnoteAAC shop item to store-inbox

    That's the way to make it go to the depot-inbox, wich is really handy! But when I created the thread my initial intention was to make it go to the (purse?) store-inbox character slot, if possible! Thanks anyway ;)
  2. Jaki Maoh

    RevScripts [TFS1.X+] Achievements talkactions script?

    Hello community! I followed this thread: Darkhaos Achievements LIB/Talkaction Changed some functions to try and make it work but unsurprisingly, did not manage. So I decided to call you experts for help. ;) Could someone make/share a working talkaction just like @Evil Puncker's that checkes...
  3. Jaki Maoh

    AAC [TFS 1.3] ZnoteAAC shop item to store-inbox

    Hello community! I am using TFS 1.3 and Znote's store revscriptsys, and did not manage to send items directly to store-inbox. I've followed some threads, but still was not able to make the modification work. thread most similar Does anyone knows a way to make it work? Thanks in advance Jaki
  4. Jaki Maoh

    TFS 1.X+ Quest NPC not applying storage

    I've got the same issue as @Eazzy , I believe? here is the error: Lua Script Error: [Npc interface] data/npc/scripts/guide.lua:onCreatureSay data/npc/scripts/guide.lua:82: attempt to index global 'self' (a nil value) stack traceback: [C]: in function '__index'...
  5. Jaki Maoh

    NPC Storage checker NPC "Removedemon"

    I wanted a way to check the storages on the go, literally logged in-game
  6. Jaki Maoh

    NPC Storage checker NPC "Removedemon"

    Hello community! I really needed a way to check the player storages and as I could not find a simple way to do that, ended up creating this NPC that has helped me a lot already. If anyone is interested in doing some quest or really any kind of script that uses storages, this could be handy...
  7. Jaki Maoh

    C++ Quiver system source modification attempt

    Just to register, for the ones that are following along: -> the bow was changed to be a one handed weapon -> the arrows are not able to be fired from the arrow slot anymore, only from the shield hand slot -> but the arrow themselves cannot be dressed there, so a quiver is needed -> the quiver...
  8. Jaki Maoh

    I am going crazy.. (Revscript) doSendAnimatedText

    Sorry to intrude, but maybe I can bring something to help. Some days ago was having a problem with a text effect and the one that worked was coded like this:
  9. Jaki Maoh

    C++ Quiver system source modification attempt

    Sorry, @Sir Sezago! I wasn't able to follow your instructions at all. Unfortunatelly did not find anything like the: else if (it.slotPosition & SLOTP_AMMO) { descriptions.emplace_back("Body Position", "Extra Slot"); in the item.cpp and even in player.cpp and items.cpp. Is it...
  10. Jaki Maoh

    C++ Quiver system source modification attempt

    @Sir Sezago Thanks for the agile response! When I come back from home will attempt to make the modifications and come back with the results!
  11. Jaki Maoh

    C++ Quiver system source modification attempt

    Hello Community! I was searching the forum for a way to implement a quiver system and found this post: After following the tutorial and experimenting some things here and there, I tried to make some alterations. First of all, a little modification to @Infernum 's edit, allowing to add multiple...
  12. Jaki Maoh

    OTClient Giving NPCs the [new quest] sign above the head

    Hello community! When thinking about giving quests, most rpgs have this function of the NPC having some kind of floating sign above the head, indicating that the NPC has something to interact with. I am not talking about the speechbubble that appears after the name, configurable in the xml file...
  13. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    Woah, it works like a charm now, it really did bring a smile to this one's face 👏👏👏 Thanks for all the help @Xikini !!! On a ending tone, do you perhaps have some useful links and tutorials here from Otland that you recommend for the humans that want to get better at scripting? Thanks again! Jaki
  14. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    It works, but at this moment it ignores if player is at sight and respawn the stone. (tested player by himself and in the presence of a god)
  15. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/movements/scripts/small_stones.lua:13: attempt to compare number with table stack traceback: [C]: in function '__lt' data/movements/scripts/small_stones.lua:13: in function...
  16. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    Thank you for waiting, I tested the script, and worked flawlessly, but, I had one last request. Is it possible to make it so the scripts ignores players from the staff? I've tried to add one line and got this error: local small_stones = {} local function...
  17. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    Did not test it yet, later I'll come back and edit this comment. Thanks for all the time you put into it, the result looks like will be impressive and the outcome, even better that expected! Thanks again, Jaki
  18. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    (Bump) Made some modifications, but did not manage to get the expected result. I've tried to make a check using some functions , "if", and "if not", but kept getting this errors Here is the xml Here is the .lua function onRemoveItem(moveitem, tile, position, cid) if moveitem.itemid ==...
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