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NPC Storage checker NPC "Removedemon"

Jaki Maoh

Member
Joined
Sep 13, 2017
Messages
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Hello community!

I really needed a way to check the player storages and as I could not find a simple way to do that, ended up creating this NPC that has helped me a lot already.
If anyone is interested in doing some quest or really any kind of script that uses storages, this could be handy.

XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Removedemon" script="removedemon.lua" walkinterval="1000" speed ="6666" floorchange="0" speechbubble="1">
    <health now="100" max="100" />
    <look type="35" head="78" body="118" legs="116" feet="114" addons="1" />
    <parameters>
        <parameter key="message_greet" value="Hello {|PLAYERNAME|}, the almighty! How may I be of service? &#13;&#10;-> {check} &#13;&#10;-> {remove} &#13;&#10;or &#13;&#10;-> {set}?" />
        <parameter key="message_walkaway" value="Good to be of help!" />
        <parameter key="message_farewell" value="Keep on the good work!" />
    </parameters>
</npc>
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end



local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    
local storage = 1000

    if msgcontains(msg, "remove") then
        if Player(cid):getStorageValue(storage) == 0 then
            npcHandler:say("Your ID ("..storage..") is already removed!", cid)
        else
            Player(cid):setStorageValue(storage, -1)
            npcHandler:say("Done! Your ID ("..storage..") was removed!", cid)
        end
    elseif msgcontains(msg, "set") then
        if Player(cid):getStorageValue(storage) ~= 1 then
            Player(cid):setStorageValue(storage, 1)
            npcHandler:say("Your ID ("..storage..") was set to 1!", cid)
        else
            ncHandler:say("Your ID ("..storage..") is already set to 1!", cid)
        end
    elseif msgcontains(msg, "time") then
        Player(cid):setStorageValue(storage, os.time())
        npcHandler:say("Your ID ("..storage..") was set to "..os.time().."!", cid)
    elseif msgcontains(msg, "check") then
        npcHandler:say("Your ID ("..storage..") is "..Player(cid):getStorageValue(storage)..".", cid)
    elseif msgcontains(msg, "add") then
        Player(cid):setStorageValue(storage, Player(cid):getStorageValue(storage) + 1)
        npcHandler:say("Your ID ("..storage..") is now "..Player(cid):getStorageValue(storage).."!", cid)
    elseif msgcontains(msg, "sub") then
        Player(cid):setStorageValue(storage, Player(cid):getStorageValue(storage) - 1)
        npcHandler:say("Your ID ("..storage..") is now "..Player(cid):getStorageValue(storage).."!", cid)   
    end
end

npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
1635543218569.png

I'd like to say thanks for all the support so far, I learned a lot already and this is my first contribution to all of you:).

PS.: Still if anyone could come up with a better way to simplify or enhance the code it would be great!

Best regards,
Jaki
 
Lua:
local talkaction = TalkAction("!cs")

function talkaction.onSay(player, words, param, type)
    local storage_id = tonumber(param)
    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "storage value: " .. player:getStorageValue(storage_id))
    return true
end

talkaction:separator(" ")
talkaction:register()

usage: !cs 3123

should work
 
This is a nice contribution good stuff. Hope you learned a heap along the way to create some more :)

Another great way to do this is to use Zbizu's Lua script channel.

Havn't tested it on latest TFS but imagine it would still work.
 
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