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  1. M

    Dual Handed deal Bleeding

    When player hits a creature wielding a two-handed melee weapon, he has 80% of chance of giving extras bleeding hit based on his skill. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)...
  2. M

    Compiling TFS ERROR

    Hi guys, i have this libboost_date_time... but the error persists
  3. M

    Skill Point System

    Hello, i am using this script CreatureEvent - [TFS 1.1] Skill Points, modalwindow (https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/) i'm trying to change somethings look the image: can i change, club sword and axe for only Strenght ? and upgrade melee damage... and Dextery...
  4. M

    Error Storage Skill Level HELP

    mistake [/code] in the end ty
  5. M

    Error Storage Skill Level HELP

    yes i know but my error is on the script/tools/mining.lua
  6. M

    Error Storage Skill Level HELP

    Can someone help me with this -- Configurations -- --------------------------- local STORAGE_SKILL_LEVEL = 10002 local STORAGE_SKILL_TRY = 10003 local config = { levels = { {level = {0,9}, quant = {1,2}, percent = 5}, {level = {10,19}, quant = {2,4}, percent =...
  7. M

    TFS 1.2 Script request

    I want a basic script for mining, with command !skills and show the mining level, more level, more chance to loot more ores... Script RARE DROP, when I kill a monster, have the chance to drop items by rarity, common, not common, rare, legendary... with stats like attack +5, def+5, fire damage...
  8. M

    TFS 1.X+ when player kill the monster and looted rare item

    I try to use this script: Owner: Delusion But doesn't work, i put this script at login.lua and creaturescript xml corret ? local rareItems = {1111, 2222, 3333} local function scanRareItems(name, pos) local corpse = Tile(pos):getTopDownItem() for i = corpse:getSize()-1, 0, -1 do...
  9. M

    Knight Spell REP++

    0,4 man sorry
  10. M

    Knight Spell REP++

    Hey guys, if someone can help me, how can I make a spell, in which it's only available for either knight or vocation 4-8. I don`t want to write her and activate, I want her to be unique to the character without nothing to activate. Well, when the Knight's health is below 30% his total health, he...
  11. M

    Help I've not located - C++/LUA

    I know it's available in the forum. But I couldn't find... If you find or can do I'll be grateful I USE TFS 0.4 1 - Message before the monster sends spell ---- Like Gaz Haragoth... 2 - Monster Spell Disarm Player weapon, the weapon goes to backpack... 3 - Spell of the character It is not...
  12. M

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    hey i need help here function Creature.isAttackable(self) if not self:isNpc() then if self:isPlayer() and not self:getGroup():getAccess() then if config.attackPK.value and isInArray(config.attackPK.skulls, self:getSkull()) then return true...
  13. M

    Help C++ or Lua

    @Togu ty bro, i will test !
  14. M

    Help C++ or Lua

    Hello everyone, i want a little help... i want a knight spell but i don't wanna say to active this spell, i want when i login this spell active... like a buff but when i login active automatic. when you have a life less than 20%... you gain attack speed, and axe sword, club +10 can someone help...
  15. M

    Help monster spell !!

    hi mans i'm new here and i need a little help, how i create a monster spell than disarm the player weapon... the player weapon goes to the backpack... sorry for the spelling mistakes Thanks all possible help...
  16. M

    [TFS 1.x] Monster pick up item and throw

    has the monster throw the player ? xD how i can do this... ty
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