When player hits a creature wielding a two-handed melee weapon, he has 80% of chance of giving extras bleeding hit based on his skill.
Code:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, true)
combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
function onUseWeapon(player, variant)
local target = Creature(variant:getNumber())
if not combat:execute(player, variant) then
return false
end
if math.random(1, 100) > 75 then
return false
end
if target:isPlayer() then
local damage = math.floor((player:getEffectiveSkillLevel(SKILL_AXE) * 0.01) + 1)
player:addDamageCondition(target, CONDITION_BLEEDING, DAMAGELIST_CONSTANT_PERIOD, damage, 1, 4)
else
local damage = math.floor((player:getEffectiveSkillLevel(SKILL_AXE) * 0.02) + 1)
player:addDamageCondition(target, CONDITION_BLEEDING, DAMAGELIST_CONSTANT_PERIOD, damage, 2, 4)
end
return true
end