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Skill Point System

massinha

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Mar 13, 2019
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Hello, i am using this script CreatureEvent - [TFS 1.1] Skill Points, modalwindow (https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/)
i'm trying to change somethings look the image:

DF4hMqN.jpg

can i change, club sword and axe for only Strenght ? and upgrade melee damage...
and Dextery, give attack speed ...

Can someone help me with this ?



Code:
-- name, get value, set value
    [1] = {'Health', function(player) return player:getMaxHealth() end, function(player) local gain = gainVoc[player:getBaseVocId()].health player:setMaxHealth(player:getMaxHealth() + gain) return gain end, 10},
    [2] = {'Mana', function(player) return player:getMaxMana() end, function(player) local gain = gainVoc[player:getBaseVocId()].mana player:setMaxMana(player:getMaxMana() + gain) return gain end, 10},
    [3] = {'Capacity', function(player) return player:getCapacity() / 100 end, function(player) local gain = gainVoc[player:getBaseVocId()].cap player:setCapacity(player:getCapacity() + (gain * 100)) return gain end, 10},
    [4] = {'Magic', function(player) return player:getBaseMagicLevel() end, function(player) local gain = gainVoc[player:getBaseVocId()].magic player:addSkillLevels(SKILL_MAGLEVEL, gain) return gain end, 10},
    [5] = {'Fist', function(player) return player:getSkillLevel(SKILL_FIST) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_FIST, gain) return gain end, 10},
    [6] = {'Club', function(player) return player:getSkillLevel(SKILL_CLUB) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_CLUB, gain) return gain end, 10},
    [7] = {'Sword', function(player) return player:getSkillLevel(SKILL_SWORD) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_SWORD, gain) return gain end, 10},
    [8] = {'Axe', function(player) return player:getSkillLevel(SKILL_AXE) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_AXE, gain) return gain end, 10},
    [9] = {'Distance', function(player) return player:getSkillLevel(SKILL_DISTANCE) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_DISTANCE, gain) return gain end, 10},
    [10] = {'Shielding', function(player) return player:getSkillLevel(SKILL_SHIELD) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_SHIELD, gain) return gain end, 10},
    [11] = {'Fishing', function(player) return player:getSkillLevel(SKILL_FISHING) end, function(player) local gain = gainVoc[player:getBaseVocId()].skill player:addSkillLevels(SKILL_FISHING, gain) return gain end, 10}
}
 
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