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  1. ArkSeyonet

    Feature Vocations.xml mod, set different amount of summons for each vocation.

    Yeah, I forgot to remove that part from when I converted my old thread code into the new one. :p Thanks for pointing that out.
  2. ArkSeyonet

    Feature Vocations.xml mod, set different amount of summons for each vocation.

    Honestly, It would be possible with enough coding, but would be completely different than any of this code. You would have better luck trying to edit playerdeath.lua and script it to check which vocation you are when you die, and provide you with a corpse that is fitting to that vocation.
  3. ArkSeyonet

    stil have problem answer me?

    It is a problem with numbers. Because the game can only read numbers to a certain size, and then the number is too big and it doesn't understand it, so it gives you broken number like 2. The sources you will need C++.
  4. ArkSeyonet

    OtLand Security breach and moving to XenForo

    I'm not sure if this has been mentioned yet, but while looking at one of my threads I noticed that the [XXXX] are different. So for all of the C++ Threads in the resources forum, there are lots of posts with tags that aren't working, most likely because the [cpp] format hasn't been...
  5. ArkSeyonet

    stil have problem answer me?

    Do they give exactly 999000000? or do they give less?
  6. ArkSeyonet

    Monster custom monster in orsh ots(help me)

    I am trying to help you in your other thread. http://otland.net/threads/stil-have-problem-answer-me.198848/ Once you do what I said I can help you further.
  7. ArkSeyonet

    Lua Reduce DMG on spells

    I am a premium user. :p So I've had 0.4 that is why I say I believe it sends those returned values into a formula that is in the sources. The downside is that the subversion is no more, and that they aren't going to update 0.4 or the earlier versions anymore now that they are using github and...
  8. ArkSeyonet

    Lua Reduce DMG on spells

    What TFS version are you using? They must have something in the sources that takes the returned min and max values and uses it in another damage formula for spells in the source. Let me explain why. I will show you the spell in TFS 1.0 local combat = createCombatObject()...
  9. ArkSeyonet

    stil have problem answer me?

    That means that the maximum is somewhere in between 9,990,000,000 and 9,999,999,900. Set the monster Phyrus's experience to 9990000000 and see if he gives you that much experience. IF he does, then it means you have went past the max value with 9999999900 so you will have to make it less...
  10. ArkSeyonet

    Feature Vocations.xml mod, set different amount of summons for each vocation.

    Thank you for the comment and appreciation Evan, it means a lot. I didn't really look at it as a good starting point, but now that you mention it, it is a great idea to use it to learn to do other things with for other members. :) I have updated the thread formatting to fit the new website.
  11. ArkSeyonet

    stil have problem answer me?

    Gildarn, I am not sure that it matters anymore since there is no longer a private subversion. The only thing I can think of is that something could be wrong with your XML file for the mob. I'm sorry OP, I am not sure of the max EXP a monster can give so I can't help you any further.
  12. ArkSeyonet

    Final Fantasy XIV Online: A Realm Reborn

    Hello, I was just wondering how many people from here were actually interested in trying this game out. I've been playing it ever since it's closed beta phase 3 and the gameplay to me was pretty fresh and entertaining. And then upon early access and released it seemed like they were completely...
  13. ArkSeyonet

    Moving forward

    I'm honestly very happy with the changes. And I'm very happy that it is becoming illegal to sell OpenTibia resources. Because to me it didn't feel very open-source when the only thing that was every actually "open" were the things that the developers of OTLand, and the what seems to now be very...
  14. ArkSeyonet

    Feature Vocations.xml mod, set different amount of summons for each vocation.

    Okay I have finally finished the system I wanted to use, and now you can set the amount of summons a player can have individually based on his/her vocation. For example, you can make it where a sorcerer can summon two monsters, and a druid can only summon one. You can also create custom classes...
  15. ArkSeyonet

    99999 account managers crashes my server!

    You can put it inside of creaturescripts/login.lua
  16. ArkSeyonet

    Utevo REs [Only 1 monster with same name]

    Here you go man. If you want it for everyone, instead of the paste in spells.cpp that is on that thread use this: if(g_config.getBoolean(ConfigManager::SUMMON_LIMITER)) { for (Creature* summon : player->getSummons()) { std::string monsterName = param; std::string...
  17. ArkSeyonet

    PS4 and Xbox one Thread

    They didn't listen to people until after they realized that they really screwed up. Before it ever happened, people they asked about those features said no, but they did it anyway. They would be keeping it if keeping it didn't mean no one would buy the console. I am chill though, but I...
  18. ArkSeyonet

    PS4 and Xbox one Thread

    PS4 all the way. I already have a computer that I keep hooked up to my tv. I have satellite for when I want to watch TV. What reason would I need Xbox One, when I can already do all of the things that it is trying to bring to console with my computer? The games? Halo sucks now that 343 is...
  19. ArkSeyonet

    Utevo REs [Only 1 monster with same name]

    Well, you made it tons easier than I did. :P I think I have too much fun trying to mess with the sources. :/
  20. ArkSeyonet

    Utevo REs [Only 1 monster with same name]

    -- Use what the guy is doing below. Much easier to edit the script than to do a source edit.
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