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  1. gudan garam

    OpenTibia Object Builder 11.7X, Item Editor 11.7X, client & items.otb working with 10.97 & Remere's Map Editor

    Idk if I'm doing something wrong but when I open the items.otb with ur item editor it asks for the client, so I point it to your 10.97 client and it says Unsupported Version. ;(
  2. gudan garam

    Windows How to get/open gdb log files?

    Hello, I don't know much about gdb but I see some posts here on otland talking about the gdb logs and I wonder how can I get the gdb of my tfs after it crashes? how do I open it? the only thing I found was how to debug an .exe with gdb step by step but thats now what I'd like. I'd like to have...
  3. gudan garam

    Why is the first login of a character slower ?

    Thanks for the answer, I highly appreciate both long and short explanation, really do. Talking about the options you pointed: 1) This would probably not be thaaat effective, considering this comment: Lag from excessive items in containers [$10] · Issue #1150 · otland/forgottenserver...
  4. gudan garam

    Why is the first login of a character slower ?

    So I'm trying out ways of removing the freezes when someone leaves a house with too much items, caused by the items being moved from house to player's inbox and than saving it in database. And I came to find that the first login of a player is faster than the subsequent ones. It is probably...
  5. gudan garam

    Solved OTClient unable to load tibia.dat

    how did you solve that?
  6. gudan garam

    TFS 1.X+ How do I solve this bottleneck? IOLoginData::savePlayer

    I messed around with that, and other methods such as playerAddItem, the thing is that Tile:queryAdd is called for example, when a monster is killed, so that would cause the monster's corpse not to be created if I limit the items per tile here. I can't find what method is called in the source...
  7. gudan garam

    Why or when to use const on pointers? TFS 1.2

    So, basically its a way to instead of copying the whole object which would cost memory, we get a reference to it and to not be able to change it, use const?
  8. gudan garam

    Why or when to use const on pointers? TFS 1.2

    Hey, so I have a simple question that is when or why to use, for example const Tile* playerTile = player->getTile(); instead of Tile* playerTile = player->getTile();
  9. gudan garam

    TFS 1.X+ How do I solve this bottleneck? IOLoginData::savePlayer

    Now, the max item per tile is the right answer for that, along with spliting the query But... if u have a npc near ur house and buy a cheap item that u don't have any cap to carry if will throw the item on the ground, ignore the max item per sqm
  10. gudan garam

    TFS 1.X+ How do I solve this bottleneck? IOLoginData::savePlayer

    Hello people, so me and a few friends were testing different ways to crash a server and we figured a way (that everybody already knows about), that is by trashing the tiles of a house with thousands of items, possibly hundreads of thounsands, than leaving the house. The crash is caused by the...
  11. gudan garam

    [Quest] An Uneasy Alliance

    You could do this parte: function UneasyAlliance:setRewarded(cid, val, mission) if mission == 1 then Player(cid):setStorageValue(UneasyAlliance.storage[mission].rewarded, val) return elseif mission == 2 then...
  12. gudan garam

    TFS 1.X+ Is it possible to add storage to player on greeting npc?

    Thank you for the answer. But, that way, It would only happen if the player said hi, but the player can actually greet the npc by saying hello, and others words that i don't know. Thats the main point, I would like to set the storage on the greeting callback, because I don't know all the words...
  13. gudan garam

    TFS 1.X+ Is it possible to add storage to player on greeting npc?

    Is it possible to, when the player greets the npc, if x storage < 0, set x storage = 1? I tought about doing it inside the "creatureSayCallback" on the npc script, but that would trigger it everytime the player says hi, not necessarily when the player is greeting the npc. (Even if he is already...
  14. gudan garam

    Read server data

    How do you do that on tfs 1.2?
  15. gudan garam

    Read server data

    I would love that, lul
  16. gudan garam

    TFS 1.X+ Where is the c++ code that manages opening container located?

    Hey brodars, I've had a problem with opening backpacks on 11.x+ clients with my server and nobody seems to have an idea of what it could be. So I want to debug it by hands and read the modaf*cking part of code that handles that, except I have no idea where it is hehehehehe funny Any help? I...
  17. gudan garam

    TFS 1.X+ Opening or moving container closes Tibia client

    Yes, that I already knew. What I don't know is how to fit it to 11, thats why I asked "Has anyone solved this already?"
  18. gudan garam

    TFS 1.X+ Opening or moving container closes Tibia client

    So, I'm having this problem and I've seen other people have aswell but I can't find anyone talking about a solution to it. The problem is that if I login to the server using a 11.x+ tibia client, when I open or move my backpack, the client closes. It doesn't show any error msg, it just closes...
  19. gudan garam

    TFS 1.X+ What does getPosition() returns?

    Frija, Thanks for the answer, the print_r function is going to be put to well use. Really appreciate it.
  20. gudan garam

    TFS 1.X+ What does getPosition() returns?

    Hey guys, My question is probably very simple but I can't figure it out. What does the getPosition() method returns? I'm using it on a creaturescripts and I don't know how to "var_dump" or "pretty print" the return of it. Is this documented somewhere or do I have to read the sources in order...
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