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  1. A Dirty Rag

    Question about the stability of 0.3.6

    I don't care about the version really, I just need certain functions lol. I learned c++ but I've never even looked at something as complicated as a mmo-server, I've looked at the relevant source files and just had no idea where to begin doing what I wanted. I guess my best option is to hold...
  2. A Dirty Rag

    Question about the stability of 0.3.6

    I would like to add the functions I need to 1.0 source but I don't have the necessary skills to do so; nor the money to pay some of the few people around here who are willing to do it. What's the difference between 0.4 & 0.3? I absolutely have to have all the item attribute functions.
  3. A Dirty Rag

    Question about the stability of 0.3.6

    After reaching a brick wall on 1.0 not being able to script some of my core systems someone directed me to 0.3.6 and after looking through the functions it has everything I need. I'm just curious if I have to worry about the server crashing etc. I realize it's not as optimized and I'm not...
  4. A Dirty Rag

    [8.54] The Forgotten Server 0.3.6pl1 (Crying Damson)

    Sorry for the double post but I can't edit. I just need the boost & libxml files I think, not really a tutorial. Where are they ._.?
  5. A Dirty Rag

    [8.54] The Forgotten Server 0.3.6pl1 (Crying Damson)

    Is there any tutorial around on how to compile 0.3.6pl1, can't seem to find one.
  6. A Dirty Rag

    Lua Running a script everytime a player attacks.

    Alright, I appreciate the advice.
  7. A Dirty Rag

    Lua Running a script everytime a player attacks.

    Is there a list of functions for TFS .2 || Do yo know if .2 has onAttack() & functions to modify equipment attributes?
  8. A Dirty Rag

    Lua Running a script everytime a player attacks.

    Nope, using 1.0. Q . Q. What's the most function rich version of TFS? .3?
  9. A Dirty Rag

    Lua Running a script everytime a player attacks.

    Wondering if its possible to make a creature script that runs every time any player attacks? Just looking to be pointed in the right direction :).
  10. A Dirty Rag

    Sprites by Saphron

    I really love your environment and architecture sprites.
  11. A Dirty Rag

    [8.0] Seya Gallery

    Looks fantastic, I enjoy seeing what people can do with 7.6- maps. Hope to see more.
  12. A Dirty Rag

    A Gallery

    I totally know what you mean on the sword, I knew the lighting was all wrong while I was doing it. I don't have any art experience so proper fundamentals like that don't seem like such a sin to me, or something haha. I'm just like I think it looks better like this so w/e, but I realize to a lot...
  13. A Dirty Rag

    Testerus' pixels

    Test yourself by trying to shade it with more colors instead of 3-4, it's tricky but you'll see big improvements.
  14. A Dirty Rag

    A Gallery

    A new sword & armor :).
  15. A Dirty Rag

    ObjectBuilder [10.32]

    I changed a sprite and tried to compile I got: Error: Error #3001 at nail.otlib.things::ThingTypeStorage/compile() at nail.objectbuilder.core::ObjectBuilderWorker/onCompileAssets() at nail.workers::NailWorker/mainToWorkerMessageHandler() 10.36 I set the background color of the...
  16. A Dirty Rag

    Catador's Showoff

    Really great work, I'll try this out when it launches just because the quality of the art ;)
  17. A Dirty Rag

    Guess the age of the next poster!

    Nope. Next one 18.
  18. A Dirty Rag

    Team Pray to the RNG Gods. Looking for several positions.

    Well all the primary systems (core of the server) are planned out; only a bit is posted here, I'm not doing a "come up with ideas while working and see where it goes". The only things that are being implemented right now are already on paper. But very little work is actually done on the server...
  19. A Dirty Rag

    Lua Setting Item Attribute

    Ok well I almost have it working I got this to work: local itemUID = doCreateItemEx(5954, 1) local item = Item(itemUID) item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, getCreatureName(cid)) doPlayerAddItemEx(cid, itemUID, true) But how do I do the same thing to an item the...
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