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  1. AdiMit

    Lua [Error] Mutation/Polymorph spell

    [06/04/2017 17:46:33] [Error - Spell Interface] [06/04/2017 17:46:33] data/spells/scripts/support/mutation.lua:onCastSpell [06/04/2017 17:46:33] Description: [06/04/2017 17:46:33] (luaSetConditionParam) This function can only be used while loading the script. For now, I'll stick with the...
  2. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Well, that's okay! Thank you a lot anyway! :) I'll keep the thread unsolved for a while and, perhaps, someone might know how to fix it :)
  3. AdiMit

    Lua [Error] Mutation/Polymorph spell

    It works almost perfectly! The only problem is that it keeps changing the target to a cat and the cat ONLY
  4. AdiMit

    Lua [Error] Mutation/Polymorph spell

    There are no errors now, but the target disappears completely, both, from the screen and Battle list on the UI; however, I can still attack it (although it looks like I'm attacking nothingness)
  5. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Now I get this Error: [06/04/2017 17:22:26] [Error - Spell Interface] [06/04/2017 17:22:26] data/spells/scripts/support/mutation.lua:onCastSpell [06/04/2017 17:22:26] Description: [06/04/2017 17:22:26] (luaAddOutfitCondition) This function can only be used while loading the script. Current...
  6. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Hello dear OtLanders :) I'm trying to create a Mutation/Polymorph spell that would change the target into one of the animals on the list... The most important part of the spell (the animals) is taken from the following thread: Lua - [Spell] Polymorph Rune (^and that is the only part of the...
  7. AdiMit

    Lua [Spell] Reflective Shield (Self-Buff)

    Hello :) I'm trying to create a spell for the tank vocation on my server. As the name suggests, it would be a reflective buff active for 6 seconds and during that time 30% of all damage done to the caster would be redirected to the attacker (both players and creatures). Additionally, during...
  8. AdiMit

    Solved [SOLVED] Remove given(custom) vocations from (in-game)AccountManager...

    Thank you kindly! I'll check that now and post a reply! :) #EDIT @Xeraphus @SN4KY the first option with setting the voc id to >20 did not work(those vocs can still be chosen in AccManager) and the second option did remove the vocations from AccManager BUT when a character logs out and logs in...
  9. AdiMit

    Solved [SOLVED] Remove given(custom) vocations from (in-game)AccountManager...

    #EDIT - [SOLVED] I've managed to solve this issue on my own. (I carried out a totally different approach)
  10. AdiMit

    Solved [SOLVED] Simple Vocation Tree (promotion) - two paths to choose from per vocation

    Hello dear OtLanders :) #EDIT: I solved the problem on my own.
  11. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Oh, I get it :) Well, the most important thing is that it WORKS thanks to you! :)
  12. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Got it! :) But I think it was just right as you posted it: " [24] = {x = main_pos.x + 2, y = main_pos.y + 2, z = main_pos.z}, [25] = main_pos --End square 2 sqm "
  13. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    It's perfect! Thank you again! :)
  14. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Thank you kindly! :) I greatly appreciate your and others' help.
  15. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Almost perfect: :) Works except these 8 tiles at an angle and the one when the character is standing
  16. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Just the one (like in the picture)
  17. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    IT (almost) DOES WORK!!!!! But: Only the magic field in the upper left corner 1 tile away from me is removed...
  18. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    ^ The same error... :/ ~~ In that case, would it be easier to make a script for a selected ground tile to prevent any magic fields to be spawned on it?
  19. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Thank you so much @Makalo and @Itutorial for your involvement and help, but as I said in the previous reply, I'm starting to doubt if it is even possible after so many tries; In that case: do you by chance know how to make it impossible to create magic fields (for both players and creatures)...
  20. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    [20/03/2017 18:05:18] [Error - Spell Interface] [20/03/2017 18:05:18] data/spells/scripts/attack/mass destroy field.lua:eek:nCastSpell [20/03/2017 18:05:18] Description: [20/03/2017 18:05:18] (luaDoTransformItem) Item not found @EDIT ^ Exactly the same result ~~ Well, I'm starting to doubt...
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