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    [Not Solved] Remere will not place monster on map

    They appear on the monsters list, the issue is they don't display a graphic when I place them on the map... Not sure if you understood or maybe I don't understand you're response
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    [Not Solved] Remere will not place monster on map

    Well here's another problem if anyone's still paying attention to this thread... I'm trying to put two new monsters names 'Dark Figure' and 'Enchanted Figureine' into my map editor. I've imported both xml files, but the enchanted figureine wouldn't show up so I had to edit...
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    [Not Solved] Remere will not place monster on map

    I'm glad it wasn't a catastrophic event. Problem fixed and Rep++ for both of you! I tried searching forums but I just didn't see anyone with that suggestion.. maybe it's cuz I'm so zombied out from fixing houses on RL map.. xD? Thankyou, Justin~
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    [Not Solved] Remere will not place monster on map

    Been working on my map this morning and all of the sudden my RME won't place monsters anywhere on map. Things to know: -I make a backup every time the map is edited -I've tried reloading several map backups none of them will let me place monsters on the map -I've tried reinstalling Remere's...
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    Windows Explain this code please =) !

    Specficially I was wondering how the timing is figured out for these events? interval2=? margin=? How is the chance/timing of a raid decided by these events? Are there more options for this raid system? Thanks! <?xml version="1.0" encoding="UTF-8"?> <raids> <raid name="Barbarian"...
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    Windows .bat restarter

    Is there any reason a .bat restarter would properly start a server, but when it kicks on it says it can't load the config.lua file? When doing a manual start it works fine... Thanks, AmpedRPG
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    Solved character messages causing crash .. O.o?

    I'm using TFS 0.3.6 and... Well... This starts happening [4:39 PM] John Bass: 16:32 Danielle [91]: §Ÿ 16:33 Danielle [91]: §Ÿ 16:38 Danielle [91]: §Ÿ 16:37 Pink Taco [94]: ¨Ÿ Then the server crashes and gives me this event in windows event viewer Faulting application name...
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    Windows Removing lags, crashes, 2gb capacity from your server.

    This should be stickied... more than just a few people have this problem! Pretty sure it just fixed the problem my server's been having for a few days now that I couldn't pinpoint. Thanks, AmpedRPG Repp to poster.
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    PoI Back entrance (necromant house)

    Looking for PoI movement script for the back entrance tp. I would like it to only require one storage value from the thrones, but have it check all 7 throne storage values. (So you can get back in no matter which throne you did first) My poi throne values are 10274 through 10280 Was hoping...
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    Solved [map import] imported map causing server crash (updated)

    Found the answer in another post then came here to see your post. Fixed. =)) Thanks for trying to help @Loney Repped
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    [8.60] Tracked Tibia Map (RME 2.1)

    I'm thinking of fixing the entire server up and releasing it, might take all night but I think i have enough supplies and bic's to keep me going. /Amped RPG @Topic starter:++ Repp for you my friend.. thankyou so very much for this map.
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    Solved [map import] imported map causing server crash (updated)

    So I guess my attempt at explaining the problem was not detailed enough.. When I try to import yalahar on my map everythong goes fine until I try starting the server, it crashes just before starting up... My map runs fine for days on end with no errors. (RL MAP) Import with offset - no...
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    Can't connect to a login server

    Glad to see you are making progress poopsie =)
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    easy quesiton about quests storages

    Here's the code I use questsystem.lua (place in data/actions/scripts/) note:make sure to insert your action id of chests and storage value you want set on the 2nd line in code! local specialQuests = { [ACTION ID OF CHESTS] = STORAGE VALUE OF CHESTS--inquisition } local...
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    easy quesiton about quests storages

    function onUse(cid, item, frompos, item2, topos) if item.uid == 2453 or item.uid == 2352 or item.uid == 8931 then queststatus = getPlayerStorageValue(cid,23456) if queststatus == 1 then doPlayerSendTextMessage(cid,22,"It is empty!") else doPlayerSendTextMessage(cid,22,"You have found...
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    [Znote Acc] Template

    Repped! Thankyou very much!
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    [Znote AAC] More (advanced) news sytem

    Repped, thankyou very much! This news system was extremely important for me!
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    [map] import works fine - still crashes server

    So I guess my attempt at explaining the problem was not detailed enough.. When I try to import yalahar on my map everythong goes fine until I try starting the server, it crashes just before starting up... My map runs fine for days on end with no errors. (RL MAP) Import with offset - no...
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    Changing town id when going through portal

    I can't imagine why your 9773 id would be set to a ghost charm. What version of TFS are you using? - - - Updated - - - Either way, a simple fix would be to edit the line in movements.xml so that 9773 was set to the proper item id of your teleporter.
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    Changing town id when going through portal

    Citzen.lua - save this file in data/movements/scripts function onStepIn(cid, item, position, fromPosition) if(item.actionid > 30020 and item.actionid < 30100) then local townId = (item.actionid - 30020) doPlayerSetTown(cid, townId) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR...
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