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  1. MagicWall

    [OTClient Mod] Touch Move

    A few users has written to me, to share my old mods with others users, which I shows a long time ago in thread about OTClient on Android devices. So I improved some problems and add some features. I think it may be helpful to play on touch screen like: Windows 10 Tablet or Android devices...
  2. MagicWall

    [OTClient Mod] Spacebar Attack

    willdu I added new version for you: spacebar_attack implemented to console module. Download in main post.
  3. MagicWall

    [OTClient Mod] Spacebar Attack

    Skip NPCs, Skip Players when safe fight is ON (this hand - red fist = safe fight OFF). Other options you may control in battle list. I was tested it on Tibia 8.6.
  4. MagicWall

    Attack first/second Battle List OTClient

    @willdu @supergt I made it. Look at this, maybe it's that what you want: [OTClient Mod] Spacebar Attack
  5. MagicWall

    [OTClient Mod] Spacebar Attack

    In connection with post: Attack first/second Battle List OTClient I was creating spacebar_attack module. I don't know whether that is work like this functionality in Tibia 11 because i don't used Tibia 11 client. It's simple to use because it would be enough to copy spacebar_attack folder to...
  6. MagicWall

    OTClient TCP/IP communication

    Hi, I have problem with TCP/IP communication betwen two otclients. In first OTClient I create server: otclient/server.cpp at master · edubart/otclient · GitHub local Serv = nil function testCreateServer() Serv = Server.create(7175) end In second OTClient I connect to the server and send...
  7. MagicWall

    OtClient + Map Editor

    Maybe you use the newest OTClient version. Some functions are changed/deleted/renamed, and that may make problems. You must do some changed in code. Ok, I fixed it. My resolution: 1) Download/compile last OTClient. (For example this: OTClient builds (Windows)). 2) Download Forgotten Map Editor...
  8. MagicWall

    Set marked false checkbot Otclient

    For 'Auto Pathing' and 'Use Smart Pathing': Auto Pathing: PathsModule.getPanel():recursiveGetChildById('AutoPath'):setChecked(true) PathsModule.getPanel():recursiveGetChildById('AutoPath'):setChecked(false) print(PathsModule.getPanel():recursiveGetChildById('AutoPath'):isChecked()) Use Smart...
  9. MagicWall

    Set marked false checkbot Otclient

    Use this: Unmark candybot auto target: TargetsModule.getUI().AutoTarget:setChecked(false) Mark candybot auto target: TargetsModule.getUI().AutoTarget:setChecked(true) Check auto target mark: print(TargetsModule.getUI().AutoTarget:isChecked())
  10. MagicWall

    OTclient change hotkey to open skill bar menu

    In file modules\game_skills\skills.lua Change this in lines ~28-32: skillsButton = modules.client_topmenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', '/images/topbuttons/skills', toggle) skillsButton:setOn(true) skillsWindow = g_ui.loadUI('skills'...
  11. MagicWall

    Change OTClient title

    Try this function: g_window.setTitle('Example') Or with character name: g_window.setTitle(g_game.getCharacterName())
  12. MagicWall

    Tibia OTClient Android

    You find it in: data/data/com.otclient.mobile/ <-> data/things/ But you need root access.
  13. MagicWall

    2 BUGs OTclient 7x

    Because for version < 7.72? OTClient convert normal capacity value to other like 471.7 -> 4.71. And we lost full value, in LUA it's all what we may do (this script). This problem it's possible to full solve only in C++. Add this problem to github repository (issues). Maybe someone fix it. Issues...
  14. MagicWall

    2 BUGs OTclient 7x

    Try this: function onFreeCapacityChange(player, freeCapacity) if g_game.getClientVersion() <= 772 then capLabel:setText(tr('Cap') .. ': ' .. freeCapacity * 100) elseif g_game.getClientVersion() > 772 then capLabel:setText(tr('Cap') .. ': ' .. freeCapacity) end end
  15. MagicWall

    Rotating character with wsad?

    Add this to function enableChat() from modules\game_console\console.lua g_keyboard.unbindKeyPress('Ctrl+W', gameRootPanel)g_keyboard.unbindKeyPress('Ctrl+D', gameRootPanel) g_keyboard.unbindKeyPress('Ctrl+S', gameRootPanel) g_keyboard.unbindKeyPress('Ctrl+A', gameRootPanel) And this to function...
  16. MagicWall

    Remove small laterals otclient

    Ok, next try: Change to this: if mode == 0 then gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) elseif mode == 1 then...
  17. MagicWall

    Remove small laterals otclient

    In file: modules\game_interface\gameinterface.lua In lines ~830 <-> ~840 Change this code: if mode == 0 then gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 })...
  18. MagicWall

    Arrow slot OTClient

    Maybe change this: if handItem and handItem:getCount() > 10 then return 10000 end to: if handItem and handItem:getCount() > 10 then return 2000 end
  19. MagicWall

    Remove small laterals otclient

    What it's look like in my OTC: 1) 1. Use 'CTRL' + '.' -> 2. Options - Game - Select option: 'Show left panel'. 2) 1. Use 'CTRL' + '.' -> 2. Options - Game - Select option: 'Show left panel' -> 3. 'CTRL' + '-' ('-' in '-'/'_' key) 3) 1. Use 'CTRL' + '.' -> 2. Options - Game - Select option...
  20. MagicWall

    Arrow slot OTClient

    Replace under: elseif AfkModule.getPanel():getChildById('AutoReplaceWeaponSelect'):getText() == "Arrow Slot" then this: hand = InventorySlotRight to: hand = InventorySlotAmmo
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