Ive done it, just change variant in doCombat.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.7, 0)
arr = {
{1, 1, 1},
{1, 3, 1}...