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  1. Nenth

    Is it better to use TFS 1.0 or downgraded lastet TFS to version 10.41?

    As title says, is it better to use TFS 1.0 or downgraded lastet TFS to ver. 10.41? Stability is most important for me.
  2. Nenth

    decayTo attribute does not work.

    Hello, I am trying to make item disappear from the ground after 30 seconds. I used decayTo and duration attribute in specified item, but this attribute seems not working for some reason. The item flag registred is just "unmovable". Did I declare something wrong? <item id="2172" article="a"...
  3. Nenth

    Lua doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) problem.

    Hello! Why it does not show distance shoot effect on spell cast? I declared something wrong? function onCastSpell(creature, variant) local p = creature:getPosition() doSendDistanceShoot(p, {x = p.x + 1, y = p.y + 1, z = p.z + 1}, CONST_ANI_THROWINGKNIFE) return...
  4. Nenth

    How is it with the Tibia version right now?

    Hello, I would like to start a custom server project with completly customized gameplay(new classes, spells, quests etc.) I thought about start developing it on the newest TFS and client protocol 10.x+, but what about amount of intrested players? Is not that people wanna stay on the older...
  5. Nenth

    [TFS 0.3/0.4 and 1.x] Vocation interval effect system - configurable in vocations.xml

    Note: This code was orginally written for TFS 0.3 by Dantez from tibia.net.pl! I just a little bit changed it to make it work on TFS 1.x. Code allows you to set different effect for each vocation. effect="29" <-- Here you can put effect ID effectInterval="1000" <-- Here you can set Interval...
  6. Nenth

    [Taking out magic effect limit (TFS 1.0)] errors while compiling.

    Hey, so I'm trying to take out magic effect limit from TFS 1.0. I changed the value of magic effect from uint8_t to uint16_t and everything is fine till I change enum MagicEffectClasses : uint8_t ---- it's placed in const.h to enum MagicEffectClasses : uint16_t and CONST_ME_NONE =...
  7. Nenth

    A lot of empty effects in Tibia 10.41!

    Hey, I looked through .spr and .dat file of Tibia 10.41 and I noticed that there are a lot of empty effects, outfits and items. Is there any reason that they are there or I can easy replace them? I don't want to mess up anything.
  8. Nenth

    Double spaced talkaction registration.

    Hello, is there any trick to register double spaced talkaction? <talkaction words="double spaced talkaction" event="script" value="scriptname.lua"/> The filter="word-spaced" does not work.
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