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  1. Gaddhuve

    TASK in Party (Tfs 1.2).

    Ive been trying to solve this by myself aswell for a good while so Id really appreciate something like this. This was my last attempt: local config = { ['minotaur'] = {amount = 300, storage = 921777, startstorage = 921677, startvalue = 1} } function onKill(player, target, killer...
  2. Gaddhuve

    Scripter Taking scripting jobs

    I second this 100%. Solved my issue Ive been having for weeks in just a few minutes.
  3. Gaddhuve

    OTClientV8

    @Itutorial Try IP:PORT:VERSION as in 127.0.0.1:7171:1099
  4. Gaddhuve

    tfs 1.3 compilation problem

    This helped me: TFS 1.X+ - Error installing VCPKG (https://otland.net/threads/error-installing-vcpkg.264637/#post-2557652)
  5. Gaddhuve

    Help to translate this code!

    I have never used 0.4 and Im really not a good coder but Ive tried, more than likely it will not work. Maybe someone else can finish it local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function onGetFormulaValues(cid, level, maglevel) skill =...
  6. Gaddhuve

    Programmer TFS 1.x Programming Services

    Really pleasant and helpful guy. Solved my problem Ive been having for months within minutes. Recommended.
  7. Gaddhuve

    [Looking for] Hedge plant/flower ID

    You're looking for ids 21125 to 21130. Good luck
  8. Gaddhuve

    Teleport with storage destination [TFS 1.2]

    Im no .lua master but this should work. function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return false end if player:getStorageValue(1111) > 1 then player:teleportTo(Position(500, 500, 7), false)...
  9. Gaddhuve

    Lua Run local function

    Thanks alot for taking the time in explaining this. Really do appreciate it! And so the learning road continues :)
  10. Gaddhuve

    Lua Run local function

    First of sorry for the lack of "coding-terms" Im just trying to learn by myself. Im just wondering how to execute a local function the best way. Atm Im running them by addEvents which Im guessing is not optimal. How I do it atm: local function testFunction(cid) //stuff// end if player then...
  11. Gaddhuve

    Lua Simple getWorldTime question

    Thanks for clearing that up. Cant seem to learn which is which hehe. Does still not work however but I wont bother you anymore, Ill work around this somehow. Appreciate your time in any case, thanks.
  12. Gaddhuve

    Lua Simple getWorldTime question

    Hi folks, Im trying to make a script using the getWorldTime function but cant get it working. Im really bad at this stuff so would be grateful for some help! function onSay(player, words, param) if getWorldTime() < 1435 and getWorldTime() > 1450 then player:popupFYI('Working') end...
  13. Gaddhuve

    Pokemon Crown Version.

    Very impressive!
  14. Gaddhuve

    Backup Database

    I use this: http://mysqlbackupftp.com/
  15. Gaddhuve

    Lua 1.1: OnStepin function that makes NPC talk

    Forgot to post this: The script loads but gives me this error after 4 seconds when it tries to launch the function.
  16. Gaddhuve

    Lua 1.1: OnStepin function that makes NPC talk

    So Im not really sure what the best way to do this. Could someone point me in the right direction? This is my attempt: local function myFunction(creature, pos) local targetNpc = creature('NPC'):getName() if targetNpc ~= nil then addEvent( function (npcID)...
  17. Gaddhuve

    Pokémon GO

    Do you guys have to buy new pokéballs? I keep running out and where I live there are few PokéStops. Im level 6 btw
  18. Gaddhuve

    Argardh mapping: The Worldforge, Castles and Landscapes

    IMO: The idea of playing on this map kinda makes me nauseous. Its for the most part really, really boring and grey. It looks like you did this with autoboarder in 15 mins and called it a day. Im not saying big is bad but imagine how boring it would be for a level 5 to travel in this city. Same...
  19. Gaddhuve

    Lua TFS 1.1 Game.createMonster spawns duplicated creatures

    Hi folks, Im playing around in this script and when using Game.createMonster it spawns two of the same monster instead of just one. Ideas to what might cause this? local t = { effectposswitch = Position(1658, 1100, 11), effectposwall = Position(1645, 1099, 10)...
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