Gaddhuve
Member
- Joined
- May 6, 2011
- Messages
- 76
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Hi folks,
Im playing around in this script and when using Game.createMonster it spawns two of the same monster instead of just one. Ideas to what might cause this?
Thanks in advance!
Im playing around in this script and when using Game.createMonster it spawns two of the same monster instead of just one. Ideas to what might cause this?
Code:
local t = {
effectposswitch = Position(1658, 1100, 11),
effectposwall = Position(1645, 1099, 10),
effectposcreature = Position(1662, 1099, 11)
}
local wallPos = {
[1] = {x= 1645, y= 1099, z= 10, stackpos=1},
[2] = {x= 1662, y= 1099, z= 11, stackpos=1}
}
local time_ = 40
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local function reset()
item:transform(1354)
Game.createItem(1497, 1, wallPos[1])
Game.createItem(4474, 1, wallPos[2])
Position(t.effectposswitch):sendMagicEffect(CONST_ME_ENERGYHIT)
Position(t.effectposwall):sendMagicEffect(CONST_ME_ICETORNADO)
Position(t.effectposcreature):sendMagicEffect(CONST_ME_STONES)
end
if item.itemid == 1304 then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The stone has lost its power.")
return false
end
item:transform(1304)
addEvent(reset, time_ * 1000)
for i = 1, #wallPos do
doRemoveItem(getThingfromPos(wallPos[i]).uid)
Position(t.effectposwall):sendMagicEffect(CONST_ME_TELEPORT)
Position(t.effectposswitch):sendMagicEffect(CONST_ME_ENERGYHIT)
Position(t.effectposcreature):sendMagicEffect(CONST_ME_STONES)
Game.createMonster('Stone Golem', Position(1662, 1099, 11))
end
player:sendTextMessage(MESSAGE_STATUS_WARNING, "The mountain awakes to defend the stone!")
return true
end
Thanks in advance!