local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10, -100, -10, -600)
local combat2 = createCombatObject()
setCombatParam(combat2...