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    [CAST] - OTX Server 2.X.S-3 LORD ZEDD (7.x/8.x/8.5x/8.6x/8.7x/10.x)

    This anti-dupe works with stackable items too?
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    How to give PZ lock to spell Tfs 1.3

    You need to do what Apollos said or search if have a similar function in this version of TFS.
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 You're welcome. :)
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    NPCs in Remere's Map Editor

    By choosing the npc or monster xml file. So, if you need import the wolf monster, import the wolf.xml.
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 My bad. Change elseif(frags => 7) then to elseif(frags >= 7) then
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 I don't think you will need this one: frag_reset_ondeath.lua Só, change the skull_login.lua to: local storage = 4321 function onLogin(cid) local frags = getPlayerStorageValue(cid, storage) if(isPlayer(cid)) then if(frags == 1) then...
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 Something like that: local storage = 4321 function onDeath(cid) if(isPlayer(cid)) then setPlayerStorageValue(cid, storage, 0) end return true end So, in total, you will need 3 creatureevents. onKill to incress the storage value every time the player kill another...
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 So, what left now? Lose the skull when die? If so, you can make onDeath script to set the storage value to 0, so the player will need kill again to get the skulls back.
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 Look at my comment in the script local storage = 4321 function onLogin(cid) local frags = getPlayerStorageValue(cid, storage) if(isPlayer(target)) then -- did you changed this part to 'cid' after the test? setPlayerStorageValue(cid, storage, frags+1) if(frags <...
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    TFS 1.X+ More than 1 player getting unjustified frag

    @dervin13 In the config don't have something similar to this: deathAssistCount ?
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    Your server is to lose the skull when dead and reset the frags? If so, onLogin will not affect that, if you put to check the frags when player login. If don't, just remove the skull and keep the frags, well, I think will affect, because the player still have the frags, so the skull will be back.
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    Solved [c++]or [lua] tfs 0.4 Skulls yellow, green, white, red, etc

    @Felipe93 If you make onLogin function to check the frags and set the skull, maybe can work.
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    TFS 0.X NPC issue

    bump
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    New column to specific attribute

    @Frija But, only with it, will indentify the attribut I want? like: ALTER TABLE player_items ADD reflect INT NOT NULL; ?
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    New column to specific attribute

    Is it possible to create a new column for a specific item attribute in the player_items, player_depotitems, and tile_items tables? If yes, how to do this?
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    where do I add a sword in movements.xml?

    @Mustafa1337 Just 'hand' will be enough.
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    where do I add a sword in movements.xml?

    In movements.xml: <movevent type="Equip" itemid="ITEM ID" slot="hand" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="SAME ID AS ABOVE" slot="hand" event="function" value="onDeEquipItem"/>
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    having problems with item attributes

    @Yaboihunna Did you added the item into moveevents.xml?
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    TFS 0.X NPC issue

    Well, this script work like: me: Hi NPC: i have some items to sell. Say trade to see my offer. me: trade NPC: [show the list of items] me: [I say one name of the list] NPC: Here are. [Remove the necessery items and give me the item I said] But I'm trying to put an confirmation, like: me: Hi...
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    Increase Spell Damage

    doSendAnimatedText(getCreaturePosition(cid), "+"damage/0.x, 18) damage = The formula you use in lua script to cauculate your damage. x = The value you changed. If you put 1.3 in magDamage on vocation.xml, will be 0.3.
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