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  1. Shawak

    Tibia 7.7 Server Decompiled

    Nice release thanks for sharing
  2. Shawak

    PyOT

    Well you are saying that but doing pathfinding in python and smth like this: # A cache, this can probably get pretty big, but right now it's not something I'll think about RouteCache = {} # {(FromX, FromY, ToZ, ToY, Z): [Route]} doesn't really sounds promising
  3. Shawak

    PyOT

    Did you actually test how many players this server supports? I can imagine python being single core could be a problem relatively fast
  4. Shawak

    Forget Tibia, here comes the Settlers online

    Not sure if it's already known but I found it quite funny that CipSoft is now developing an the settlers browsergame. https://www.cipsoft.com/en/376-cipsoft-to-lead-development-and-operations-of-the-settlers-online
  5. Shawak

    Lunera: Tibia-like Singleplayer game released on Steam

    Ain't no one paying eleven bucks for that sh*t
  6. Shawak

    Simple docker-compose set up

    Pretty sure you have to put 0.0.0.0 as ip address inside the config.lua, no idea why that's not the default.
  7. Shawak

    Source's custom OT game engine (TypeScriptFTW)

    I think that would be a huge mistake. The AI should be able to explore any map by its own, tbh I would just generate "random" maps or use existing free ones to train some kind of exploring behaviour.
  8. Shawak

    Discord will change usernames, beware of scammers!

    Nitro users are prioritized: Source: Evolving Usernames on Discord (https://discord.com/blog/usernames#:~:text=In%20terms%20of%20rollout%2C%20we,coming%20months%2C%20starting%20with%202015).
  9. Shawak

    A servers list that stores players

    Thats a pretty bad system for servers with characters that always have a static level (e.g. war servers) or servers which use a level cap.
  10. Shawak

    A server with a level limit.

    I think a level limit is only a good idea with something like a season system where you are guaranteed to reset (at least some) progress, like PoE.
  11. Shawak

    help metatable in lua

    You have to remove the hashtag in print(#teste:getTable())
  12. Shawak

    Proof of concept of a new game engine

    Cool! I've also written a parser in Rust for .dat, .otb, .otbm and .spr files in case you are interested, although it's not 100% finished
  13. Shawak

    Theorizing a Modern Engine Design

    Well I kinda agree, but the problem is that you need to chose a language which is used a lot or atleast anything with a similar syntax or your contributions will suffer.
  14. Shawak

    Theorizing a Modern Engine Design

    I agree a lot with what you said jo3bingham. The bare server itself should be coded in Rust to ensure no crashes, everything else should be done in a well-known scripting language which is more modern like julialang or python, also formats should be either json, bson or just basicly anything...
  15. Shawak

    OTclient graphical glith sometimes

    I am not too familar with Otclient but there was a similar problem in godot engine recently, maybe it's related to your problem: Tilemap/draw_rect random flickering with Nvidia drivers · Issue #9913 · godotengine/godot (https://github.com/godotengine/godot/issues/9913) Hope it helps
  16. Shawak

    Call to undefined function mysql_connect() XAMPP 7.2, PHP 7

    It has been deprecated for a good reason, don't use a old version of PHP because of that.
  17. Shawak

    OTClient problem with effect 255+

    How many threads you want to open for the same issue? I am pretty sure this also has to be an uint16_t: otland/forgottenserver because of this line otland/forgottenserver
  18. Shawak

    What kind of design pattern does the latest sources use?

    the last thing you need to know if you wanna start building video games are design patterns; most of them are so intuitive that you don't even need to know what they're called/structered anyways
  19. Shawak

    OTClient OTClient can't display magic effect with id 255+

    OTClient only parses an u8 (edubart/otclient), tfs also only sends an u8 (otland/forgottenserver) try changing the type of the "type" variable in ProtocolGame::sendMagicEffect to uint16_t, an u8 will cut your value of at 255. Also try enabling the Otc::GameMagicEffectU16 feature in otclient ...
  20. Shawak

    How add Hit chance tfs 1.2

    <item id="7438" article="an" name="elvish bow"> <attribute key="description" value="This beautifully ornamented bow was made by a skilled elvish bowmaker." /> <attribute key="weight" value="3900" /> <attribute key="slotType" value="two-handed" /> <attribute...
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