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  1. Exeus

    Interesting SQL Queries: Server Statistics

    Avg Balance per profession? ;) Coorelation between pvp deaths and level? - e.g low lvls tend to not die in pvp, 300 lvls tend to die in pvp a lot, 700 lvls rarely die in pvp
  2. Exeus

    Programmer Paid Job - Write Tutorial

    How is that even relevant? it's his 'vision' Time's gonna show how good this idea actually is
  3. Exeus

    TFS 1.X+ Shielding doesnt increase even with shield

    Hi I'm not sure whether I'm retarded or something, but I just compiled fresh TFS 1.2, created db with default schema and decided to test skilling shielding and... it doesn't work <lol> * I have shield * Monster is hitting me (actual dmg, not just poofs) * I'm hitting him (actual dmg, not...
  4. Exeus

    TFS 1.X+ When does execute event actually end?

    @Delusion F5 I found it
  5. Exeus

    TFS 1.X+ When does execute event actually end?

    Unfortunely changing those printf to std::cout << didnt change anything :/ I feel as if there was some wait for lua to return something? What actually happens when lua script is being executed? C++ code just goes ahead? Because if yes, then it'd mean that there's no scenerio where C++ code...
  6. Exeus

    TFS 1.X+ When does execute event actually end?

    Sorry that code is full of "ass debugging prints" and looks shitty but I've been trying to remove as much as I could just in order to find what's wrong I also after posting this thread moved a little up that "executeOnDeath", but It shouldnt make difference I made onDeath virtual in creature.h...
  7. Exeus

    TFS 1.X+ When does execute event actually end?

    Hi! I'm using TFS 1.2 and I'm kind of changing TFS' death but I found some part that I struggle to understand Here's the code: https://github.com/otland/forgottenserver/blob/master/src/creature.cpp#L727 for (CreatureEvent* deathEvent : getCreatureEvents(CREATURE_EVENT_DEATH)) {...
  8. Exeus

    What's the reasoning behind getDeathPenalty's static cast to u_INT32_?

    @Delusion How's e.g 3.1 less "human readable"? You can always round to n-th place after comma (dot). I think it's confusing AF, cuz generally when something is "%" then it isn't only pretty, rounded int.
  9. Exeus

    What's the reasoning behind getDeathPenalty's static cast to u_INT32_?

    So, we have Player:getDeathPenalty() (lua) which internally calls Player::getLostPercent() in player.cpp which returns double like 0.031804801590335649 and then cpp -> lua proxy multiplies it by 100 (which is fair) but then rounds it to uint32? why???? luascript.cpp int...
  10. Exeus

    Scammed by LuckyM

    link to proof doesnt work
  11. Exeus

    Complaint How to disable the Snow

    it's tiring for eyes and distracting cannot it just snow for like first 5secs or something?
  12. Exeus

    TFS 1.X+ Adding new skull

    Hola I'd want to add new skull which looks like black skull, but has no behaviour at all I tried some reverse engineering current cpp code but I have no idea how to connect tibia client's skull id (look) with new skull in TFS When I assumed that Skulls_t has id of skull for tibia client's...
  13. Exeus

    How can I access&change variable between lua files?

    @zbizu But in data/global.lua I didn't use local keyword at all it just GLOBAL_CURRENT_SOMETHING = 1;
  14. Exeus

    How can I access&change variable between lua files?

    Hi! I need to access variable that has to be shared between two lua scripts talkactions/a.lua for key, player in ipairs(players) do player:sendTextMessage(MESSAGE_STATUS_DEFAULT, tostring(GLOBAL_CURRENT_SOMETHING)); end creaturescripts/b.lua onLogin(player)...
  15. Exeus

    Support C# scripting

    @Sarah Wesker but it isn't a suggestion to add it to TFS, but just a question on whether it is even possible (technically)
  16. Exeus

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    So basically 250 usd :D
  17. Exeus

    Support C# scripting

    @Delusion Why you're saying that "strongly typed" is not real reason? Why do "we" have typescript then? Strong typing is great thing. Productivity and I also hate guessing about types/params and so on. I'm not saying that Lua is bad or something, but I feel as if I were doing Javascript...
  18. Exeus

    Support C# scripting

    @zabuzo what are you trying to say
  19. Exeus

    Support C# scripting

    @Delusion Strongly typed + great expressiveness
  20. Exeus

    Support C# scripting

    Hi! What I'd have to do in order to support C# as scripting language in e.g TFS 1.3? AFAIK GTA 4/5 are using C# for their moding community
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