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    Lua Function [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed()

    Is this method still supported in TFS 1.4.2? Trying to make a list of stuff to add on my next rebuild 😅
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    iGlobal - Sprites Gallery

    Alright bro, like for real. These sprites are sick. Ever thought about taking commission and making sprites for money? I'd for sure pay to have some of your stuff in action!
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    Different phases of same map?

    Hmm but how do they solve the fact that the new copy will show as unexplored? I mean the new places added in the copy is ofcourse unexplored but what carries over from the old to the new place stays explored even on a copy? I’ve tried make it with a copy but it kills the immersion bigtime when...
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    Different phases of same map?

    Heya! I’ve been sesrching far and wide about how RL Tibia does the phasing of Farmine depot. You know, the idea of how Farmine progress by completing quests. I know how to set storage and such for the quests but I’ve quite frankly ran out of keywords to search for. Anyone got any idea on how to...
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    onHealthChange question regarding parameters

    Thanks a lot. That made everything way more clear! Quick question tho.. If there is an origin for spell and it doesn't consider a wand, spell - is there then another way within this function to get spelldamage done? If not you don't happen to know where that is handled and able to point me in...
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    onHealthChange question regarding parameters

    Hello again and sorry for a lot of questions - I'm on a coding spree lmao. Anyways.. I'm tinkering with different conditions to apply extra damage and such depending on attack type using the "onHealthChange" function in a creaturescript. My question however is about what is referred to and being...
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    TFS 1.4 handle attack speed changes

    Heya! I was playing around with Nekiro's stat system (found here) and wanted to add a stat for % attack speed. What I have found so far to make this possible was Infernum's set- & getAttackSpeed calls (found here). My question was however, since I've noticed the function calls are from 2018, if...
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    Player attribute system

    Thought I'd seen them all but actually not the "Stat system". Interesting, thanks a lot! :) Yeah that was my initial thought but didn't know how to add overall damage percentage in specific :p
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    Player attribute system

    Hey! I've recently been playing some Evolunia and got impressed on how they let people gather attribute points to increase max health/mana, damage, speed and regen. I have tried for a while to figure out how they are doing this since it's not bound to equipped items but rather to the player...
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    Monster [Monster] Cursed Mirror.

    Lol awesome, didn't know those sprites even existed! :D
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    Just some advice/help.

    Aaah thanks! :D Now I gotta check my script again to see if I can put in this ones :D
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    Just some advice/help.

    I have never seen that way of using talkstates. Really amazing thing you can do then! Thanks for showing me that. Tho this talkState thingys is new to me so if you could I would appriciate if you explain what they are for and what they do :P Same with the "return True/False". I remember writing...
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    Just some advice/help.

    Okey thanks a lot, but can't I use msgcontains(msg, 'yes') in another "part"? Like after an end? Cause I can't find once where I have double yes :P
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    Just some advice/help.

    Thanks for the quick reply and yeh I thought it was wrong with "then" after "selfSay" but I saw it in some other script so I thought it had with new clients to do or something xD But now then? I have looked through what you said and got this. local keywordHandler = KeywordHandler:new() local...
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    Just some advice/help.

    Hello there! I just got back to Tibia to start scripting for a friend again but when I sat down to script I realized I had almost forgot everything about it.... So after I've read through a ton of scripts I tried to do an own one which is a npc who is supposed to teleport you to a location if...
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