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  1. Nazubal27

    New OTItemEditor

    Go to preferences and turn off transparency
  2. Nazubal27

    New OTItemEditor

    Could you upload your items.otb to somewhere like dropbox and send me a link so I can try it myself?
  3. Nazubal27

    New OTItemEditor

    Sry my response didnt make sense haha. Make sure your using a 10.9 otb file. What error are you getting exactly? what unsupported client version error
  4. Nazubal27

    New OTItemEditor

    Double checked my PluginThree.xml and those numbers match up with mine Sure your using 10.9 sprite file and 10.91?
  5. Nazubal27

    Windows I got a problem with rme, help?

    No problem :p
  6. Nazubal27

    Windows I got a problem with rme, help?

    Sometimes the map is hard to find, but some tips are: - make sure you open the minimap - zoom out as far as you can with the scroll wheel - use the find item feature to find common items. e.g. 4619 for shallow water or 4540 for grass. These should show up in the search results and show you...
  7. Nazubal27

    Shop NPC with Dynamic Pricing?

    Ya I was aware it wouldn't take into account online players unsaved items, thought it could be a good enough approximation to start out with at least. So, this will unserialize all items not inside of containers? I'm kinda confused about the file reading 'io.open("tile_store-data.bin", "rb")'...
  8. Nazubal27

    Shop NPC with Dynamic Pricing?

    Ah, i thought all the items were stored in serialized format in the db. So the queries for this are easy, for player_items, player_debotitems, and player_inboxitems we would have SELECT itemtype, SUM(count) FROM player_items group by itemtype; SELECT itemtype, SUM(count) FROM...
  9. Nazubal27

    Shop NPC with Dynamic Pricing?

    Ya that would work, maybe a table of the form item_counts = { <itemid> = { name = "Broadsword" , count = 194 , value = 12 }, ... } and have a global event to count all the items, update the table, update all npcs sellables This could allow all npcs to sell all items too. Problem now is...
  10. Nazubal27

    Shop NPC with Dynamic Pricing?

    It seems like a lot of overhead to be counting all instances of sellable items every time a player says 'trade' to an npc. I'm not pro OT developer but I thought most functions access objects stored in memory and the database was mostly only accessed to load/save the players and houses (when...
  11. Nazubal27

    Shop NPC with Dynamic Pricing?

    In TFS 1.2 I have a function function ShopModule:addBuyableItem(names, itemid, cost, itemSubType, realName) if SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK then if itemSubType == nil then itemSubType = 1 end local shopItem = self:getShopItem(itemid...
  12. Nazubal27

    Who uses Java here?

    You would only have to compile the config.java file. Java doesn't care if all the files were compiled together or not.
  13. Nazubal27

    Who uses Java here?

    Well you would only need to compile the java files that are being as a scripting language. Java's compiling is so much simpler then c++ too... you just type javac filename.java, or javac *.java to compile them all, or you just use an IDE and hit compile. This is probably pretty bias tho since I...
  14. Nazubal27

    Who uses Java here?

    I would rather just do away with lua all together and just use java
  15. Nazubal27

    Who uses Java here?

    Just wondering who here uses Java and whether or not they wish more program posted here on OTLand were written in the language. I know I do. Feel free to post your thoughts on whether you think Java is fast enough to handle a real-time server
  16. Nazubal27

    TFS V1.2 House's dont Save

    Your using TFS 1.2 and you only have 3 commands? Very strange. The official (I think) TFS github page (https://github.com/otland/forgottenserver) has a whole bunch of 'talkactions'. Check it them out here. Where did you download this distribution? Im not familiar with the distro your using...
  17. Nazubal27

    TFS V1.2 House's dont Save

    I had the same problem. How are you closing your server? just pressing the x? Whenever i have to shutdown my server I run /closeserver first (From a god or GM char). It goes and saves the houses and the players. Then I hard close it with the x. It would be really useful if you put your server...
  18. Nazubal27

    Is The Forgotten Server multithreaded?

    I was wondering whether or not the forgotten server utilizes multiple threads? If it does, does anyone know exactly what each thread does?
  19. Nazubal27

    [USA] DeathSauce-OT 10.90 Custom Map, Monsters and Quests!

    Workin on the crashing problem, found a few reasons that it was happening
  20. Nazubal27

    OTClient CandyBot

    Does this work with the new otclient (OTClient 0.6.3 rev 2474 (custom))? I have put the project from github into the folder 'otclient-candybot' and placed it inside the mods folder but now otclient just doesnt start.
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