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    OpenTibia OT map generator

    I've been thinking about coming back to the project for a while. Already made some first moves, fired up the IDE and started playing around again. But I'm curious, what features would you guys actually like to see the most? Any ideas? Right now I've started experimenting with generating entire...
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    Berciq Rookgaard

    I really like the last three places and the one under number 116 - they have a nice RPG fantasy vibe. I just have one piece of advice, try making the interiors a bit more spacious. Right now they feel cozy, but once they will be filled with players, they might start to feel cramped.
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    NexusVerse RME

    I dont want to be harsh, but as a more or less retired mapper, I have to point out that this map generation tool is currently not usable. It's not even in an alpha stage yet. That's probably why there isnt much feedback. Generating maps is not just about creating flat terrain with some doodads...
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    OpenTibia OT map generator

    On lua level we can just imitate spawns mechanism. To make actual spawns, core changes would be needed in TFS
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    [ Smoll Source Edit] Creature Filter to target Players with Ghostmode enabled

    Hah, I was thinking about adding it on my own and had it in todos. Thanks man, will be useful :)
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    Mapper Mapper/Programming

    I think it's gonna be hard to find any project without a portfolio - show us some of your work, do a little showoff! Besides that, it'll make it easier for you to find a job, it'll also help keep the community alive. :)
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    Abc's mapping corner (EK map development)

    Our journey last left off at the eastern gate of Estimar. I headed southeast, across the river. While I was still in the city, I overheard rumors that on the hills of Arn’aghzul — a place with quite a grim reputation — some many-eyed creatures had made their lair within the elven ruins. I’ve...
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    [Poland] [Custom] Ranger's Arcani | New classes, items, keystones, spells tree

    I haven’t had time to enter the game yet, but I hope I’ll finally be able to check it out soon. From my observations, I think there are two main issues here (both closely related to each other): 1. Marketing Promoting a new OTS - especially one that requires players to be more engaged early on...
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    Abc's mapping corner (EK map development)

    Hello everyone! After a long 10–15 years, I’m back into mapping. I’ve actually been doing it quietly since August ’24, with just a short return a few years ago. Since that August, I’ve been continuously developing my project — Eternal Kingdoms — all on my own, hoping to finally finish it...
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    Items.xml missing entries finder and updater

    Hello, fellow OtLanders! I ran into probably a pretty common problem while working on a custom TFS 1.5 (8.6) OTS: missing entries in items.xml. With a bit of help from AI (Im lazy guy), I built a small php tool to make this easier. Idea: Give the tool your existing items.xml and an OTBM map...
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    Kanał poświęcony Tibijskim tajemnicom

    Oglądam, oglądam i polecam :)
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    Keeping up with the desert vibes, Egyptian themed sets.

    Wow, I like that. Quite creative :) keep going
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    OpenTibia OT map generator

    It's possible from technical perspective, but I will not help with that - no time :/
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    Demon's Maphideout

    Im afraid times have changed... it will be really hard to find anyone to map just 4fun, without final goal. People usually dont have time to treat mapping as hobby these days. Most of mappers work on their own projects or for money Regarding your maps, in general they look good / very good, but...
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    OpenTibia OT map generator

    [0.1.1] - 2025-02-16 Added: Map saving in JSON format feature: Introduced the ability to save generated maps as JSON files, making it easier for further processing and reuse. Added the MapJsonSaver class responsible for serializing map data and saving it in JSON format. This opens up...
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    OpenTibia OT map generator

    [0.1.0] - 2025-02-10 Added: Multi-floor support improvements: Adapted the following generation scripts for multi-floor support: darkWallTomb100: Adjusted for multi-floor compatibility, fixed archway creation, and implemented minor improvements. greyWallTomb40: Adjusted for multi-floor...
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    OpenTibia OT map generator

    ## [0.0.8] - 2025-02-07 ### Added: Support for the multi-floor feature: Introduced basic multi-level map support using rope ladders or desert ramps as elevation transition elements. Currently, multi-floor is implemented only for the test40 and test30 generation scripts. Added tableMode...
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    OpenTibia OT map generator

    Probably there is need to implement a way to append existing spawn file (if user wants to do it of course) or generate a new spawn xml file, in case of CLI. I will add this to my todos list.
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    OpenTibia OT map generator

    Thank you guys, my point was to achieve similar generated maps quality, as they would be mapped by average+ mapper. That's why some internal function are slow, ugly in terms of peformance / code quality, but results with better final maps than if they would be written better, more efficient...
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    OpenTibia OT map generator

    Thanks for your appreciation, but still we have here tens of new posts per day and to be honest I counted on some bigger feedback, more advices, some discussion regarding what features would like you to have next :/ I would like to encourage people for some activity Maybe a cause of it is that...
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