• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Keeping up with the desert vibes, Egyptian themed sets.

They look beautiful, but there is a lack of contrast on the left side of the item; it needs to be darker. In the case of fabrics, the shadow is very good, but the metals need to have contrast with reflection as well. It helps a lot.
 
Dude that anubis set is really amazing, well done!
Thanks, The black and the green sets were originally scarab and ancient scarab sets, when I started doing the helmets I decided to change to gods, a lot of fixes later they were "done" (is there even a thing such as finishing a sprite and not fiddling with it 398 more times?).

ols scarab helm 25% done (don't mind the color generally I change at the end with hue/sat.
scarab_helm.webp

Edit:
Ended up shrinking and "finishing" the scarab helmet:

sch_4up_2.webp
 
Last edited:
They look beautiful, but there is a lack of contrast on the left side of the item; it needs to be darker. In the case of fabrics, the shadow is very good, but the metals need to have contrast with reflection as well. It helps a lot.
thanks for the tip, I'm used to make sprites for minecraft/terraria, their generally smaller canvas is forgiving in the shading department, I'm used to do simple shadows and highlights that at least at that scale worked well, I guess having 4 times more pixels to work allows for more detailed rendering, I'm still struggling with sizing things correctly, I keep trying to make things use the entire canvas since in lower resolutions it make things easier to see and distinguish, here's a bit of how my rendering for gold works (I still rely a lot on using noise, hue/sat and saturation sliders):


shading_4up.webp
 
Back
Top